High above the deep ravine stands a Plateau, A high 3 Tier Central structure overlooks the map while advantage points have been strategically placed to allow for counter offensive's. The bottom of the central structure has a 4 way opening to keep game-play at a good speed while also allowing you to gain quick access to the 3rd tier via strategically placed pieces of forge. Man cannons to the left and right central areas to gain access to the 3rd tier. but be careful they have to be used properly or you will end up on the 2nd tier. 85% of the map has access to quick cover if needed. but you have many angles that you can be shot from. Well ill stop blabbering and let you play it. Criticism is very welcome as long as it is constructive criticism. Sniper x2 ( 8 bullets each ) 120s Rail gun x 2 ( 3 Rounds Each ) 130s Rockets x 1 ( 4 Rockets ) 180s DMR x 4 BR x 4 magnum x 2
Im sorry to say no i cant. where its built the ceiling is to low, even in theatre its low and only just above the map.
Try the Pan-Cam. It'll allow you to go past the boundaries and get a proper overview of the map (I think).
that center structure is sexy as hell! Has a japanese feel to it, as does the entire map, to a certain degree. from the shots it looks like it might be a bit too open, but I suspect that worry is alleviated by walking around in it at eye level.
I tried to make the map as accessable as possible without restricting movement like the bridges with the braces still being able to use them but having higher access. i do believe myself the home base areas to the left and right need to be covered more - i am trying to find which pieces to delete and change so that i can concentrate on fixing these areas