Sapphire

Discussion in 'Halo 3 Mini Game Maps' started by Chipsinabox, May 26, 2008.

?

What is your favorite rave game-type?

  1. Team Raver

    52.4%
  2. Raveball

    19.0%
  3. Raving Riot

    4.8%
  4. Rave Flag

    23.8%
  5. Rave King

    0 vote(s)
    0.0%
  6. Rave (Juggernaught)

    0 vote(s)
    0.0%
  7. Rave Bomb

    0 vote(s)
    0.0%
  1. Scopulus

    Scopulus Ancient
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    awesome map! I really thought you curved the ceiling I was like wtf?? haha Dl'ed.
     
  2. Thom Barbarossa

    Thom Barbarossa Ancient
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    for some reason this reminds me of halo 2 lol but anyways nice job with interlocking this must have took you forever to finish
     
  3. Chipsinabox

    Chipsinabox Ancient
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    Actually, the map altogether took about 10 hours to build.
     
  4. HumBoys

    HumBoys Ancient
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    Looks like a fun little mini-game map!
     
  5. LOCK.xcf

    LOCK.xcf Ancient
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    This map is awsome, i had a blast playing this map with you yesterday, 5/5
     
  6. LXV Grizzly

    LXV Grizzly Ancient
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    yea i was gonna say that about the similarity of the reactor core in both dynamics and your maps. Also i absolutely love this map, it just looks really nice, i guess the biggest easthetic touch for me is the sheild doors and the curve on the wall to the floor. Very nicely done cant wait to play.
     
  7. furious charlie

    furious charlie Ancient
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    this map look SICK!

    love the ''sapphire''
     
  8. TheGiantAzure

    TheGiantAzure Ancient
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    I like

    I like this map. I may download it later when I have access to my xbox.
     
  9. SPAGETTII

    SPAGETTII Ancient
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    Very nicely done
    the shield doors are placed excellently
     
  10. Legacy of Wars

    Legacy of Wars Ancient
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    Awesome very clean, very cool and very fun odd to see the main weapon on a map being a needler seems creative to me.
     
  11. Grey Benefit

    Grey Benefit Ancient
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    This looks really nice, Q'd it.

    But those gametypes, what exactly do they comprise of? Are they absolutely necessary or is it just an ease of use thing.

    I mean, if there are a lot of changes, then yeah, I'm too lazy to do it all every time I want to play this map, but if it's only a couple of things, it's easier and takes less space to do it when i need to. If you get what I mean?

    So could we get a few more details about those please?
     
  12. Fbu

    Fbu Ancient
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    I defiantly love this map. Raves 4eva.
     
  13. evan12075

    evan12075 Ancient
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    this looks a lot like Dynamic Echo's Radiation. but thats cool cus i liked that map too. good work
     
  14. Nemihara

    Nemihara Ancient
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    Ravin' all night long when I was playing with you guys. ALL NIGHT LONG.

    BTW, is this what you were asking my permission for? Damn, I wish I made this.
     
  15. Bottlecap

    Bottlecap Ancient
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    Now this... this I like! Just a solid map. Great forging. Nothing looks bad, all of the map looks so clean cut! The most beutiful part is the center square console that looks similar to the one in Radiation. Good job Chips, I can't believe I'm seeing this good of work from you so early on.
     
  16. xI F0X H0UND Ix

    xI F0X H0UND Ix Ancient
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    Sweet map 5/5. dling right now
     
  17. Y35 <3

    Y35 <3 Ancient
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    i was gonna say the same thing
    i thought u made a perfect cone/circle there for a second, nice job with the pictures and i like the center structure
     
  18. RougeHelljumper

    RougeHelljumper Ancient
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  19. dented_drum

    dented_drum Ancient
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    I'm sure this was directed at Chips, but I'm looking at this map's beauty again, so I'll try to answer. The gametype hosts grenade settings, starting weapons, custom power-up traits, and I'm sure there are less obvious things.


    I found it much easier to DL the gametypes. Flag is THE BEST.
     
  20. Aranore

    Aranore Ancient
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    I love Sheild walls. Don't know why eveyrone else hates them. And this map seems to use pretties ^_^

    Therefore, good sir, you have earned my DL

    Thank you for making this great map :)
     
    #40 Aranore, May 27, 2008
    Last edited: May 27, 2008

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