Kobol

Discussion in 'WIP - Works In Progress' started by A R C A S I U S, May 6, 2013.

  1. Xtravagant

    Xtravagant Promethean

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    [​IMG][​IMG]

    Just briefely comparing the two ^

    Well aside from the differences in aesthetics and overall makeup of the structures, reflection was more of an uphill struggle to control the highest point on the map whereas this map has the tower on the bottom of the image and the two adjacent which would make gameplay more balanced than it was on reflection and add an extra dynamic to it rather than get to that singular highest point and control it. Secondly I guess the most obvious differences are that this map is symmetrical whereas reflection was not. The dance floor at center in reflection was completely accessible, opposite to this map which forces gameplay to be more segmented if that makes sense due to the bridges being a quick yet risky path and wouldnt be used all that often, promoting a more circular movement for players. I do see what you mean that it has a lot of inspiration from reflection however the dimensions are completely different, the side towers are completely different and the access routes to the various routes are different; save for the central ovalish shape with a tower overlooking. I don't see the bridge being anything like narrows however.. I mean firstly the bridge on this map would have to be turned 90 degrees, made ALOT thicker in width, length and height, and more emphasis would have to be on it to be a controllable position. EDIT: If you're referring to having a main bridge and a smaller bridge underneath then I understand what you're getting at.

    Maybe I just like the map because it's so pretty LOL (I feel like a girl) but I strongly believe that the map will play vastly different to reflection/I.T. but who can judge that accurately from screenshots hmmm, maybe we can both get a game on it together as well and have a verbal joust eh
     
    #21 Xtravagant, May 8, 2013
    Last edited: May 8, 2013
  2. Audienceofone

    Audienceofone Forerunner
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    I can see where you're coming from. As for the bridge question, yeah, I mean a generally central and arched bridge with a path underneath, not literally a narrow's bridge.

    If your around at the same time I am, I'd be cool with discussing this farther. I guess this is just one of those tomato-tomáto differences. I see enough similar to be a few maps spliced together and you see enough differences for it not to be that. I understand your points, but I stand my my earlier remarks.
     
  3. ExTerrestr1al

    ExTerrestr1al Promethean
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    I don't think you need to color code, and here's why...

    first, it's overdone in halo maps.

    second, since there is an obvious top and obvious bottom, if you were on the top level facing toward the lower, it would be obvious that the space to your left was the left portion of the upper, and to get to the left portion of the lower, you'd travel more or less diagonally.

    all I'm saying is that orientation might be just fine w/o the coloring, and not having the coloring would actually help to keep this unique
     
  4. Audienceofone

    Audienceofone Forerunner
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    ...but there is no obvious left/right side.
     

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