GRAB CUSTOM GAMETYPES BELOW: Star Trek Team Slayer Star Trek FFA LaForge is the most ambitious project I've embarked on in Forge. It has taken probably at least 100 hours of problem solving and inventing, though, as you walk around the map it may not always seem apparent. In order to make a map that is both inside a starship and large enough to be playable, it took 10,000 full budget and lots of fixing and tweaking. This map features a unique turbo-lift design that allows both upward and downward movement in the same shaft. There is one located on each side of the bridge. TO USE THE LIFTS: Walk to the back of the lift and simply jump straight up. you must be in the rear portion of the lift in order to be within the Trait Zone. Features: Unique two-way turbo-lift design (super elevator) Bridge, Engineering and corridor sections of the Enterprise 1701-D Aesthetics to drop your jaw, but is still very playable in a slightly more competitive atmosphere. Unique viewscreen design to eliminate frosty windows Space battle active in main Bridge viewscreen, with enemy weapon charging up disruptors and your ship firing torpedos at regular intervals. Transporter room with two transporter pads with unique aesthetic design Use with Star Trek Gametypes on same fileshare account!!! Lighting trick used in most areas to better illuminate the interior of the map. FULL BUDGET and almost full item count, with 100s of hours of troubleshooting and innovating. Quite literally, this map should NOT exist if not for my unwillingness to give up on it. **I'm not absolutely sure of this, but a few things were done in this map FIRST before other people started incorporating ideas into their own maps, this one just took much longer to complete due to its complexity and challenges. Firsts may include: Two way super elevator design which if replicated, could be made functional at very great heights, more than this map required. First use of Dominion shields as asthetic pieces to create visual effects such as viewscreens, televisions etc. I'm pretty sure that I was the first to post shots of this. PLEASE NOTE: this map has a splitscreen rating of 6/10 meaning that two players can share the screen but in complex areas the framerate will drop and focus should be on 1 Local player at a time over Live for best results. Splitscreen is possible, but not great. For more explanation of how the map came together during its constructioon, feel free to read through its Preview Thread. Grab Star Trek gametypes from my fileshare also, for the best slayer variant to use for this map. Screenshots: (Please note: Darker images are due to theater mode glitch that will not show the lighting trick used on this map. See map in-game for most accurate visuals) more shots: Spoiler Exterior forge shots: Spoiler
After watching # of downloads it looks like many of you are not grabbing the Star Trek gametypes which will provide the best experience here. Mainly, be sure to grabe these gametypes because running around a starship using human weapons seems kind of weird. Alien weapons make for a better Trek experience Boldly go download today!
I really like the command deck and the view of the exploding fusion coils being launched into the targeted starship. This is a great original map and more people should give it a try. I do think you need to work on the lower halls quite a bit and make the path to the command deck much easier to distinguish. From the match we played, I remember getting killed in the lower corridors and respawning in another lower corridor. This made figuring out where I was in the map very confusing. I think you should place some sort of obvious arrows or something to lead the player. One other thing I noticed is that the command deck seemed to be the only real room on the ship. I think this is why I kept looking for it. Its hard to explain what I am trying to say here. This scenario makes for a pretty good flood map, but I think this Star Trek concept is such a great idea it should be made into a better slayer map. I love everything about the command deck area, I also really like some narrow corridors and I think this map has a ton of potential. Don't put this one on the shelf, I think you should keep what works and amputate the rest or save what you have as a Flood version. I haven't tried your gametypes, so I can't say whether or not they fix any of my issues somehow, but I think this map needs some work. I mean that with the most respect and hope you are feeling what I'm saying. You have created a great theme here and I hope you take the time to perfect it.
Wow. Very surprised to see the lack of comments on this very creative map. From the bridge to the transporters, the amount work you put in to make the ship authentic and visually stunning really shows in the screen shots and description. Downloading this now. I'm very curious to see the two way lift as well. Keep making maps like this. Great forge.
thanks both of you for the comments. Chron you're right about some of the layout issues. I would urge you to open it up in forge and take a look at the various item menus under Structure and also to look at the exterior of the map. What limitations the map does have are pretty much unavoidable due to limits in forge itself. Adding more triangle pieces for arrows would mean removing some other structural area like the elevator walls, which are made of Ramp Bridge Larges. Orientation inside a starship is admittedly difficult, but I wanted it to be authentic as well. Adding another route to the bridge (command deck) would create a departure from cannon so I didn't "go there" except that you can use the Transporter (right) to gain access to the bridge when a team is camping the turbo-lifts... I agree that it is a compromise on layout in a couple obvious ways. I noticed that people are mostly downloading the FFA gametype I have on fileshare, so maybe that's just what this map is better for? Teams tend to spawn together and run through hallways as a group, and that creates stale gameplay. Unfortunately, there isn't much chance that this can be redone unless it were completely redone or remade using a modded map to start from, as the limits in forge are what has caused some areas of the map to not flow perfectly. Just think of it as a pretty map that is playable and fun, but not perfect. It's okay I can accept that