Blindside is a symmetric map featuring a quad-symmetric center, and mirrored symmetric bases. Built for smaller teams, Blindside is a great competitive map with hectic gameplay. Weapons and Ordinance Initial Drops Speed Boost - 150 sec Overshield - 150 sec Standard Spawns Sniper Rifle (x2) - 150 sec Sticky Detonator - 150 sec Shotgun - 150 sec AR (x2) - 30 sec Storm Rifle (x2) - 30 sec Surpressor (x2) - 30 sec BR (x6) - 30 sec DMR ( x2) - 90 sec Needler (x2) - 90 sec Light Rifle (x2) - 90 sec One-Flag version: https://www.halowaypoint.com/en-us/.../details/fafcfd32-d79b-4047-af79-f848cda7c2c7 Screenshots Overview Red Base Red Base Front Red Bridge Red Needler Blue Spawn Blue Sniper/Blue LR Spawn/Top Blue Blue BR Blue Bridge Bottom Gold SG Spawn Top Gold/Sticky Det Spawn Green OS Green DMR Purple Speed Boost Thanks for all the help with testing everyone. A special thank you to Urban Myth, who convinced me that my original idea wouldn't be as much fun. He was right.
This map really deserves more attention then it is getting, it plays very smooth & the ordinance is very balanced.
It looks like a good layout that would play well. One thing I would say though, is that the textures blend to gether in weird ways in some areas. Like where you have two pieces phased together to create a non-standard angle on a floor. You may have done everything you can, but perhaps there's a way to eliminate the weird combination of textures? Though others may disagree, I prefer a tiny bump in the floor (very tiny, mind you) over z-fighting.
It took me a moment to see what you're noticing. Trust me when I say that's just and odd texture and there is no z-fighting going on, nor is there a nasty bump either. It's nice and smooth with no flicker.