eruption is an map with radial symmetry and the central decoration being a working volcano the hardest part was making it so that it wouldn't lag as the volcano erupted but i finally got it. it is a smallish map 3 levels for fast paced team slayer and normal slayer there will be be version two later out fitted for KOTH, 1 flag CTF, and ONE BOMB. pics ____________________________________________________________________ ______________________________________________________________________________ DOWNLOAD:http://www.bungie.net/forums/posts.aspx?h3fileid=36310120
looks like it would be awesome to play on, but unfortunately my custom limit is maxed out :[ I would download it though if I had the chance :] if you don't mind, would you go take a look at my map? its posted under competitive at the top of the listings, its called "Crescent". Please and thank you :]
if you read the description that was my biggest worry so i worked hard to keep it from doing that and it doesn't lag anymore actually ya i was checking out your map but doen't advertise your maps
I think the whole sword at the top of the volcano thing is sick but the rest of the map looks random and confusing
it doesnt look like you know how to interlock. and a bunch of fusion coils exploding will probably make it lag
nice job it is good to see a map that is not all interlocked, ps nice way to keep noobs from horeing the sword
I think that the mapwould be fun to pay on but the volcano shape isn't very structured. You could use double box's and interlocking to create a slope 3/5 anyway (i do appreciate that you have used a lot for a wall barrier)
ill dl it looks like an awesome map very creative and one thing is i would flip the bridges or so that it creates a smooth walking surface
Looks like you put a lot of thought into this map, but maybe not so much time. All I have to say is take as much time as you need on a map and don't try and get it posted as fast as possible.
i know how to interlock there wasn't the need on parts of the map and the on other pats i did interlock such as the four upper platforms are octagonal with 2 double walls and as i said i worked hard to keep it from lagging and i didn't post it until it didn't lag the reason i didn't flip the bridges because they wouldn't interlock correctly with the walls and it was much worse.