Very impressive, but I dont understand why the safe zone is set as it is - you can fly around a large portion of the map, but a section near blue spawn is outside of the safe zone.... causing possible death right at the get go?
I'm not sure about that Aranore, but I have been working on a 2.0 version, which is almost near completion. I have removed the outer bases and restructured the center mid, removing the kill ball and making the middle more like Guardian in it's own way--more open and conducive to Competive Play. My new version includes Extraction and Dominion. The only gametype that will be missing is Griffball. I will also be re-evaluating the Safe Zone Boundaries as well. I have six Banshees on the mid outer platform, and two on the off the bottom corridor, one on Blue and the other on Red side. I have switched Team Banshee to KOTH with the hill encompassing the entire playable area. The reason being is I want players to spawn initially at the Banshees for that gametype. For all other gametypes on the bottom two Banshees spawn. I will hopefully have this complete and game tested in the coming week. I had to make some essential changes after some subsequent game tests with full lobbies were a bit laggy. Hoping to bring down Lag while encouraging more use of the central dome. I think you will like the next version. An earlier revision is in my fileshare, but the one I will advertise will be 2.1. CV