'Anaconda' is themed around a city built in a swampy area. The water area is walkable and the vehicles (Mantis & ghost) operate on/in the water area without complications. I have placed a trait zone in the water to slow player movement to make it a very vulnerable position and to fight players from wanting to cross a 'canal' through the water instead of taking a bridge. The low walls surround the water can be jumped up onto performing two jumps as well. The Mantis is pretty balanced here and walks comfortably under all bridges and catwalks but I will be incorporating a couple plasma pistols to help balance them even more. > Map supports 4-12 players and is designed for slayer, ctf, and extraction gametypes.
I found this using this ''What's new'' function. I have to say, this map is really fancy. I love what you did with the water.
This is absolutely beautiful, every single one your maps never seem to look like they were forged. Adding playable water is awesome too, can't wait to see this released.
Looks as awesome as your other 23 1/2 urban maps. I'm juss a lidle concern, about yer life n stuff. How can you live in real life and still be pushing out so many maps? It's crazy! As for the map, the water is cool and the buildings all look smooth. I love the rounded bridges too. I'd love get some games on it.
cool to see someone else using playable water. did you use grids? I did, but as you probably saw, my playable area was really big so I also used cwalls in addition to the grids. also, how slow does the trait zone in the water slow you?