Method of scaling Halo: CE maps?

Discussion in 'Halo and Forge Discussion' started by DC, Apr 12, 2013.

  1. DC

    DC Ancient
    Senior Member

    Messages:
    1,808
    Likes Received:
    13
    Back when I use to have a windows pc, I'd spend countless hours playing Halo: CE, and one map that always stuck out to me was gephyrophobia. Large map, one walkway wide enough for vehicle and infantry travel, and ledges on both side for sniping. I've seen one remake of it, but that was before Forge Island was released. I'm fairly confident that I can make a 1:1 remake of this, and it would be playable on Halo 4, since it was just such a huge map.

    Heres a video of it if you don't know the map


    The only issue is, I don't know how to scale with Halo: CE. I have a ported version on my mac, so actually going onto the map isn't a problem. But I'd want to make it exactly 1:1, so what is a good precise manner of measuring in halo:ce? I was thinking counting steps, but the walking speed and mechanics have changed since then.

    I'm usually not that much of a forger, but I just love this map so much, and since h4 plays faster, it could be pretty interesting to see how gameplay works out, if 1:1 is too small or too big, I can scale it easier if I already have a 1:1 remake.
     
    #1 DC, Apr 12, 2013
    Last edited by a moderator: Sep 8, 2013
  2. JDHarbs19

    JDHarbs19 Forerunner

    Messages:
    77
    Likes Received:
    4
    For a map large enough for vehicles, its always best to use a Warthog or Ghost (whichever was on the original map) as a "measuring stick" to scale the map. For a smaller map use the motion tracker to measure the map out in meters. I've also heard of some people using the range finder on the Sniper Rifle, but I can't recall if the sniper rifles have a range finder in every Halo game.

    The absolute last thing I would use is something like movement speed and try to time my movement. Many people were doing this back in Reach, and many maps came out disproportioned. The problem here is that movement speed has changed from game-to-game which will cause mixed results.
     
    #2 JDHarbs19, Apr 12, 2013
    Last edited: Apr 12, 2013
  3. Crimson Eclipse

    Crimson Eclipse Promethean

    Messages:
    66
    Likes Received:
    0
    Yeah, like JD said, warthogs are probably the best method of doing this. Also, I've been thinking of doing a gephy remake, perhaps we could co-forge or something?
     
  4. DC

    DC Ancient
    Senior Member

    Messages:
    1,808
    Likes Received:
    13

    Normally I would love to cowork on a project, but my working schedule for it will be wonky and i'd rather work alone in forge, just for the sake of my own OCD. Sorry man!


    But anyways thank you for the warthog idea, I checked and in both games they are 6 m long, easy measurement tool.
     
  5. AssaultCommand

    AssaultCommand Ancient
    Senior Member

    Messages:
    140
    Likes Received:
    1
    It'll still take you a long time to measure things out with warthogs on a map of that size :/
     
  6. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

    Messages:
    993
    Likes Received:
    153
    Yeah how do you measure warthogs in Halo 1 if you can only have 1 or 2 at a time? You can't just go in forge and spawn eight of them.
     
  7. DC

    DC Ancient
    Senior Member

    Messages:
    1,808
    Likes Received:
    13

    Well I'm thinking for the inner bases I'll have to use the sniper scope, aswell for the length of the bridge and ledges. For the width I can grab a flag or oddball, place a warthog, mark the spot with the flag/oddball, then move the warthog till i get the full measurement.

    It'll be a process to get this 1:1, but thats the only way I can think of.

    Idk how i'll be doing the height measurements yet, probably sniper scope. I can judge the mohawks by having a spartan stand next to them.
     
  8. SixteenthMatt

    SixteenthMatt Forerunner
    Senior Member

    Messages:
    28
    Likes Received:
    3
    I'd use 2, parking them bumper to bumper and moving each one in turn across the map. I guess it would be like walking heel to toe across a room to measure it, only with warthogs. You just have to make sure you keep count. It would be tragic to find out your a warthog unit off on one side and need to go back a measure again. :shiver:

    If I remember right, gephyrophobia has the ledges on the edges without warthogs. You may need to use a couple banshees as well to measure those. They can fly backwards in Halo: CE right? If that doesn't work you may just have to get creative.

    Anyway, good luck on the map DC. I look forward to seeing it when you post it online. I didn't play it much on Halo PC, but I do remember a couple fun games on it.
     

Share This Page