You can adjust ordnance drop ammo counts

Discussion in 'Halo and Forge Discussion' started by leegeorgeton, Apr 10, 2013.

  1. REMkings

    REMkings BIOC
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    Very cool discovery. Too bad it still doesn't solve the ammo issues I've had with Flood gametypes that enable weaponry on the map. :(
     
  2. Narfidy444

    Narfidy444 Promethean
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    Was thinking that too. 1v1 maps might be saved lol
     
  3. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    That was what I was thinking. I suspect it wouldn't matter where the weapon spawned, because it has more to do with the fact that the engine had to spawn it at all.
     
  4. Zombievillan

    Zombievillan Ancient
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    That's a thought. I have a map with Rockets and I want them to respawn but I want the lower ammo. I wonder if I have an extra Rocket that doesn't respawn way out like you guys are talking about, if that would still affect the weapons in the map, including my original respawning rockets.

    Maybe, if that doesn't work, I can just have a random ordinance rocket spawn in the same place as my initial ordinance rockets that never respawn. The problem there I think, is that some random ordinances spawn at start right? That would make the initial Rockets an even bigger problem.

    Grrr! I wish I was around my Xbox!
     
    #24 Zombievillan, Apr 12, 2013
    Last edited: Apr 12, 2013
  5. ExTerrestr1al

    ExTerrestr1al Promethean
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    I haven't *noticed* a random spawn at the start, but I suppose random should mean random.
     
  6. a Chunk

    a Chunk Blockout Artist
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    Random Ordnance's spawn at random locations, but WHEN they spawn is not random. You can set the respawn time of Random Ordnance in the game setup options.
    If you set your Initial Ordnance Rocket to never respawn, you can then put 2 Random Ordnance's with Rockets as the only option in exactly the same place as the initial Rocket spawn. If there are only 2 Random Ordnance's on the entire map, and they both spawn at the same spot with the same weapon, you have yourself a static spawning Rocket Launcher that will spawn at the beginning of the game, and then respawn at whatever interval you set Random Ordnance to spawn at in your pregame options.
    The only negative of doing this is that you cannot use Random Ordnance for anything else (not sure if that's actually a negative or not, lol).
     
  7. Sup3rNo7a

    Sup3rNo7a Promethean

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    The location of random ordnance isn't random. The only thing that's random is the spawn time (if you allow it to be) and the actual weapon that spawns there (if the ordnance spawn has more than one weapon set as an option).
     
    #27 Sup3rNo7a, Apr 12, 2013
    Last edited: Apr 12, 2013
  8. ExTerrestr1al

    ExTerrestr1al Promethean
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    that was my experience as well.
     
  9. a Chunk

    a Chunk Blockout Artist
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    We're both partially right...
    Random Ordnance can spawn at any of the Random Ordnance locations you've placed on your map. Which location it spawns at IS random. You are somewhat correct about the timing of Random Ordnance being random. I should have said that it CAN be random if you want it to be (within a set range). However, it also CAN be completely predictable.

    When you start up a custom game, go into Game Options, then into Ordnance. Set Random Ordnance to Enabled. Then under Infinity Settings, set the Minimum Timer and Maximum Timer to the same time (can range anywhere from 15 seconds to 10 minutes). Now you have Random Ordnance that spawns at a predictable time.

    You almost need to think of Random Ordnance as 1 weapon. That 1 weapon spawns at whatever frequency you set Random Ordnance to spawn at. You could potentially set the Minimum Timer to 15 seconds and the Maximum Timer to 10 minutes, and your Random Ordnance could spawn at any interval within that range. You can also set both minimum and maximum to be the same, and the timing of your Random Ordnance spawns will no longer be random.

    To get a Rocket Launcher that spawns at a predictable time with the lowered ammo counts...
    Place an Initial Ordnance with Object set as Rocket Launcher and Resupply Time set as Never.
    Then, in exactly the same spot where that Initial Ordnance is placed, place 2 Random Ordnance's with Object 1 set as Rocket Launcher on both of them, and all other Objects set as None.
    Then, before starting your Custom Game, follow the steps I listed earlier and set Minimum and Maximum Timer's to the same time. If you want Rockets to spawn every 2 minutes, just set both Minimum and Maximum Timers to 120 seconds. Unfortunately, the Timer options are not ideal for Rockets, since it's impossible to set them to 180 seconds (can do 160 or 200).

    Limiting your map to only 2 Random Ordnance's with both placed at the same spot guarantees that Random Ordnance can only spawn there. Setting both Random Ordnance's to spawn the same weapon (with no additional weapon options), guarantees that whatever weapon you set it at is the weapon that will spawn there. Setting the Minimum and Maximum Timers to the same time guarantees that your Random Ordnance will always spawn at the same time.
    I'm kind of surprised. I thought this technique was general knowledge in the forging community.
     
    #29 a Chunk, Apr 12, 2013
    Last edited: Apr 12, 2013
  10. Zombievillan

    Zombievillan Ancient
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    Yeah, I want to use the standard gametypes though. I don't want to make a custom gametype just to adjust random ordinance times. I do know that I had 2 random ordinance sticky detonators on a map and one spawned at the beginning of the game and the other didn't so that's why I would be concerned with that attempt.

    I think tonight I will try my first theory. Ill have my original IOD of rockets set to respawn and have an additional IOD somewhere outside the playspace set to never respawn. Then Ill see if that will still tone down the ammo on all of my IOD weapons. Hope it works.
     
  11. Sup3rNo7a

    Sup3rNo7a Promethean

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    Random Ordnance weapons don't rotate between or randomly pick which location they're going to spawn at. Whichever weapon(s) you have designated to spawn at a particular Random Ordnance Drop in Forge will always spawn one of those weapons at that particular drop's location.
     
  12. a Chunk

    a Chunk Blockout Artist
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    That is true, but it only works that way if you limit your map to 1 Random Ordnance location with several weapons assigned to it.
    If you place Random Ordnance in 3 different locations, with each set to spawn only Frag Grenades, then your Frag Grenades will spawn in one of those 3 locations, but which location they spawn at will be random.

    So, we're both right. It just depends how you set up your Random Ordnance.
     
    #32 a Chunk, Apr 12, 2013
    Last edited: Apr 12, 2013
  13. Zombievillan

    Zombievillan Ancient
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    Well I did some testing. Idk why but your setup doesn't work for me. My weapons all have the lower count from your table but my rockets are set to respawn at 210. I had it set that high due to the high ammo count but they spawn with 2 extra shots, 4 total. I'm not sure if proximity affects it or what but I have rockets, scattershot and sniper and they all respawn while carrying the ammo you posted on the never respawn side. Works out ok for me but idk what's going on with yours :/
     
  14. a Chunk

    a Chunk Blockout Artist
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    I also tested it. Regardless of what I do, I get the ammo counts you listed on the right side under 'Never Respawns'.
    I tried using an Initial Ordnance Rocket which never respawns, and I had the ammo counts on the right.
    I tried using an Initial Ordnance Rocket with a respawn time of 3 minutes, and I still had the ammo counts on the right. (In both cases where I had an Initial Ordnance Rocket, the Rocket Launcher spawned with the ammo count you listed on the right.)
    I tried no Rocket Ordnance at all...same result.
    I tried traditionally placed Rockets...same result.
    Strange...

    Halo 4, lol.
     
  15. ExTerrestr1al

    ExTerrestr1al Promethean
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    I figured out what is going on here...

    It's an undocumented feature, but does not work the way it appeared. Showing the steps to repeat this discovery is the best way to explain what is wrong.

    Set rocket to respawn every 30 seconds
    set second rocket to never respawn

    I say that, but there is no reason you have to do the never respawn, as you'll see in a moment.

    Pick up first rocket (either one) and use all ammo until no extra clips and nothing in the chambers.

    Pickup rocket again, and it will give you less ammo. To test whether this is really the case, exchange that weapon for a new weapon of a different type, and then pick up the respawning rocket again. Back to original ammo amount...

    Conclusion: You receive less ammo when you have already emptied the weapon than you do if you have just picked it up. I think it may be the game just trying to balance a player who has dominated a powerful weapon.
     
    #35 ExTerrestr1al, Apr 13, 2013
    Last edited: Apr 13, 2013
  16. leegeorgeton

    leegeorgeton Forerunner
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    JKaddict, I think I already was aware of what you're describing, but I don't see how that solves the mystery of why when I've used the method I described, all of the ammo counts for every ordnance drop weapon changed, including the initial pick-up of those weapons.

    I also don't know if there is some other setting I used, and failed to describe, that is causing me to come up with different results than ZombieVillan and Chunk. I do know that I set mine so that there is only one rocket launcher allowed on the map at a time. I don't remember checking to see if changing that setting had any effect on the ammo counts.

    I'll have to do some more in depth study to figure out what's going on. Though I know I hadn't thoroughly tested it, I was quite confident when I achieved the same exact results on two completely separate maps.
     
  17. ExTerrestr1al

    ExTerrestr1al Promethean
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    yes, further study would be good, cuz there's obviously some other piece we're missing.

    EDIT: Wait, did you mention the Max setting above? That's only for static weapon spawns, right? Not ordinance?
     
    #37 ExTerrestr1al, Apr 13, 2013
    Last edited: Apr 13, 2013
  18. leegeorgeton

    leegeorgeton Forerunner
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    Everything I've been talking about is referring to ordnance drops. Non-ordnance drops, as far as I know, still have whatever ammo amounts you choose in the settings. This does not effect classically spawned weapons.
     

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