Corona

Discussion in 'WIP - Works In Progress' started by toaster11, Apr 7, 2013.

  1. toaster11

    toaster11 Promethean

    Messages:
    4
    Likes Received:
    0
    Corona
    4v4, only set up for slayer, infinity slayer

    So I'm new to this site, and although I've messed around in forge since Reach, I've never really tried to make a solid, playable map before (or at least one that didn't turn out to be completely horrible). Also, I hope this post turns out fine/is up to standards...

    On to the map. This is a 4v4 map that is only set up for slayer and infinity slayer right now. I don't really know how spawning works, so whether the spawning is any good or not is really not known to me. I also have some weapons on the map, but I don't have much solid knowledge on good, competitive weapon layouts. Right now it has a sniper (2 clips, 180s), rockets (0 clips, 180s), railgun (2 clips, 120s), sticky det (2 clips, 120s), shotgun (1 clip, 150s), needler (1 clip, 90s), and plasma pistol. All of the weapons are located on ground level to encourage flow down from the top platforms and to ensure that one team doesn't own the high ground and all the power weapons as well.

    The layout is basically one large circular platform surrounded by two smaller and lower circular platforms. Each of the three circles have rooms underneath them. Also, there are at least three ways to get to the top of each of the circular platforms, as I read somewhere this was ideal for game play. There is also a platform that hangs off the cliff that has a man cannon that shoots you onto the top of the larger circle. On the opposite side, there is a half circle platform with a small room that also leads up to the top of the middle circular platform. I personally like the design of the three circles, and two other platforms, but I am unsure if all of the 'natural' stuff provides good routes and cover along the ground for players who don't have the high ground.

    So basically I need help with spawning, weapons, and testing, as well as making sure that the high ground does not provide an overwhelming power position to which ever team can gain control of it. Sorry for all the rambling, but like I said I'm new to this site and forging, so i would love any feed back y'all can give me! Some of the maps I have seen on here are truly impressive, so I'm excited to gain some insight from talented forgers.

    Pictures (what most of you care about anyway haha):

    Overview
    [​IMG]

    [​IMG]

    Blue spawn is on the right lower platform, red spawn is on the left, lower platform
    [​IMG]

    [​IMG]

    Underneath blue spawn, where railgun spawns. Sticky det spawn underneath red spawn (identical layout)
    [​IMG]

    Underneath center platform, rocket spawn
    [​IMG]

    Ramp up to red spawn
    [​IMG]

    Back ramp up to blue spawn
    [​IMG]

    Shotgun room and back half circle. Also, ramp up to middle gold platform.
    [​IMG]

    Another shot of half circle platform
    [​IMG]

    Overview of red spawn. Three routes to center, and one tack jump using the rocks.
    [​IMG]

    Lift platform to top of middle gold platform.
    [​IMG]

    Action shot of me taking the lift to the top gold platform
    [​IMG]

    Action shot of me using some of the cover found around the map
    [​IMG]

    Also, there is some z fighting on the lower two platforms because of the way I have to make the roof (stupid mostly square/rectangular pieces) that I don't really know how to fix since we don't have the precision forging option anymore. When I try to use the bumpers to eliminate the z fighting, the roof gets all lumpy....and no one likes a lumpy roof.

    Hope to hear some helpful criticism!

    thanks in advance

    toaster11

    woops, forgot to mention this map should be in my fileshare, although I've never uploaded anything to my fileshare so someone let me know if its not there.
     
    #1 toaster11, Apr 7, 2013
    Last edited: Apr 7, 2013
  2. ExTerrestr1al

    ExTerrestr1al Promethean
    Senior Member

    Messages:
    2,387
    Likes Received:
    2,515
    keep working on that roof. Sometimes I can get overlapping pieces to just be *slightly* bumpy and it's tolerable. But the z-fighting can be much less tolerable IMO. I do like the way it looks in the pics though ;)
     
  3. Robster95

    Robster95 Forerunner
    Senior Member

    Messages:
    333
    Likes Received:
    23
    this looks good, i like the preportion of the natural and man made pieces, so not too much man made and not too little natural pieces used which is a mistake which is easy and something that alot of people get wrong when trying to make a map like this, it does look though tha some natural pieces have just been placed there but it might just be me :p im very picky like that on natural bits :p but it looks very nice, would love to try it out some time :)
     
  4. toaster11

    toaster11 Promethean

    Messages:
    4
    Likes Received:
    0
    Thanks addict - I think I'm just gonna go in tonight with the intent of being patient and spending an hour or two to try and make the roof work! Z-fighting has never been something that has bothered me TOO much, although I agree it definitely looks bad, but I know its a great way to make other people judge your map the wrong way right off the bat

    Robster - appreciate the comment, although I agree the natural area does look somewhat forced. I stripped away all the natural pieces last night and tried to make it look better but I didn't really get anywhere. I have never been great with the natural pieces in forge, and for some reason the mostly-square large rocks now are giving me problems. But I'm still trying! If I can get things looking better I'll post some more pictures
     
  5. Robster95

    Robster95 Forerunner
    Senior Member

    Messages:
    333
    Likes Received:
    23
    yeah i mean the rest of the natural looked fine it was just those square ones, what i find is if you dont show the whole rock but point like the corners out and differant angles and dpeth and build it up more from there with other pieces and even the big rock from the building section, not the wall one but the other one if you put it sharp side up then the rest underground so only a bit is sticking up it has nice texture and variation and then if you put some smaller rocksaround that and then some trees inbetween the rocks at slight angles but in differant directions then it looks pretty good, but please dont change the structure, cos that beautiful
     
  6. Sup3rNo7a

    Sup3rNo7a Promethean

    Messages:
    179
    Likes Received:
    0
    That Landing Pad piece on Green is off-center a little bit.
     
  7. Robster95

    Robster95 Forerunner
    Senior Member

    Messages:
    333
    Likes Received:
    23
    serously.... thats all you can say about this map, its off-center.... its hardly off center... please use contructive criticism :)
     
  8. toaster11

    toaster11 Promethean

    Messages:
    4
    Likes Received:
    0
    Yeah thats great advice, thanks man, next time ill go back in and mess around with that, but part of the problem is that I also ran out of rocks. I might delete some of the trees, but i'm still might just go back to the map I saved without all the natural cover and start over
     

Share This Page