Plus, it's for small lobbies rather than big ones. xD But yeah, the warthog.... you'll see what I have in mind for that little fellow once the map is released.
I have looked over a couple of your maps now REM and your aesthetics blow my mind, this one especially. Like a clothesline? and the use of pallets... it just looks so.. realistic I suppose would be the word. As a forger I have recently been all about atmosphere when creating maps. In my opinion you've already won half the battle with the visual feel alone.
Haha, thanks man, that's so nice of you. Yeah well I always try my best to make my Flood maps believable. From my point of view, Flood maps need to have a very strong theme, more so than most other gametype specific maps do, in order to keep you want to play it. I'm currently working on a Flood guide (it takes very long because I'm occupied with school quite a lot nowadays), and Theme will be one of the main factors I'll be covering in it. The fact that we get to have so much more detailed objects in Halo 4 than we used to in Reach (namely the whole Dominion section), gives you a lot more options to implement detailed and characteristic things.
Haha, true dat sir. True dat. I should post another Map Preview from the version on Forge Island (once I started it), but then another location or another angle, to make things even worse.