I rebuilt this map on Forge Island. Here are pictures, and here is a link. Just finished building it. It only supports TS right now. Working on tweaking my trait zone ceiling. Opinions much appreciated. Edit: Updated - resolved ceiling issue and improved flooring. Added random ordnance and loadout cam. Suggestions on flooring welcome.
Haha, I thought this at first too. He linked the text to the pictures, you just have to hover your mouse over the text to see the highlighted color. Something I'm hoping Kajin will fix soon
There - I didn't realize links weren't showing up right for some people. I coloured them blue and threw in a rough layout shot.
Long site lines, a lot of right angles and no height variation + Beam rifle. These are things I look for in a quality map. /S Aesthetically it looks clean though, It has potential, but IMHO maps with long site lines and hard right angles is something I do not enjoy.
Did you look at it in-game? The sight-lines are pretty varied. There are a lot of diagonals. As for height variation, if you're talking distance from the floor there isn't any greater than the maximum tac-jump height, but there is a pretty significant difference between the two power weapon spawns in height. The whole map is on a 12.8 degree angle, with the Beam Rifle spawn at the bottom.
I don't understand your question. Yes, I mean pitch angle..? (I think) The map is sloped 12.8 degrees from horizontal, so the orange side is a few units higher than the purple side, and the whole thing is like a ramp. It's specifically 12.8 because that's the net effect of 5 degrees on two axes. Edit: If you're asking why it's sloped, it's so that you still have to move your reticule up and down even though there isn't any significant vertical deviation in the design. I wanted to build a flat map but still have one of the effects of height variation.