Echo

Discussion in 'WIP - Works In Progress' started by Fenix Hulk, Mar 30, 2013.

  1. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    I had a blast playing this last night, Hulk. Although I generally prefer simplistic aesthetics, I most certainly give you kudos for encompassing players into a defined playspace. In addition to that, the design was pretty solid as well.

    My primary concern during those two games was teh teleporter. Aside from being a quick way around that corner, the teleporter only seemed to serve as an abusable escape route given players would be reluctant to chase their opponents through it for reasons seen in our game. Additionally, teleporter hopping was another viable method to abuse with it being a two-way system. I would suggest removing the teleporter all together, but I do believe it would funtion well should it be made oneway, and the recieving node in the ninth screenshot be placed on the cliff overlooking that building [This could also help spike the power that building has given the only route to effectively push from comes from the cliffside with both the bottom level connections being risky or revealing your angle of attack]. If at all possible, I would at least try to incorporate some quicker LoS between both nodes. In general, less teleporter more effective routes on the aforementioned building [perhaps one in which players are out of the LoS of the building when using].
     
  2. Robster95

    Robster95 Forerunner
    Senior Member

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    wow thats nice, i might take some inspiration of the gun cos that looks BEAUTIFUL and also the grav lift with the wires, never thought of doing that, looks so good with thats!! anyway map looks gorgeous, and what thats you used on the bridge that goes over head? looks realy cool, anyway very nice map, keep it up :)
     
  3. Fenix Hulk

    Fenix Hulk Ancient
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    Thanks for all the comments guys. I had to put a hard kill zone right before the warthog because people figured out how to 'work' it back through a couple of lives. Now, when they come within a foot of it they die, but they still have that soft kill warning as soon as they start making their way down the bridge. The Sniper and Fuel Rod work pretty good on this map but the fuel rod has to be limited only to the first clip. The teleporters work pretty nicely as well and reminds me a lot of how the teleporters were used on battle/beaver creek. The map plays pretty well for 2v2 but I do think 3v3 may be possible, but 4v4 would be pushing it and I think the spawning would be broken in that case.

    I will post a video here shortly of a good 2v2 testing match I had last night.

    Yeah, I can see what you mean about the teleporters. The building really didn't see all to powerful to me. I felt the best way to assault if was from the sniper rifle building. I think the DMR should be removed from the building and placed at the base of the sniper rifle building. The sniper rifle should be moved to the far side cat walk and I could leave the sender node on the gauss side and place the receiver at a neutral LoS to the building like you were saying. More tests definitely need to go down.
     
    #23 Fenix Hulk, Mar 31, 2013
    Last edited: Mar 31, 2013
  4. Art of Sound

    Art of Sound Promethean

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    I'm up for a couple of tests someday. Can't today thought, I've got Easter Dinner with my Wife's family.
     
  5. Fenix Hulk

    Fenix Hulk Ancient
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    Haha, I'm glad I moved to Kansas... no more in-laws!
     
  6. Tombo V1

    Tombo V1 Forerunner

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    i enjoyed our test on this last night, the little touches as already mentioned - the wires to the grav lift for example, just make sense.

    i like the angled tree, giving you a quick route up and the leaves offer good cover on that corner

    it was a nice size for 2v2 and would work for 3v3.

    as for 4v4 its more or less the size of ascension, so maybe.

    i did find a couple of lulls in gameplay (but that was likely due to my defensiveness in new territory.)

    another good map.
     
  7. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

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    Simply beautiful. My kind of map for sure. The realism is outstanding. I'll be on tonight/tomorrow to help test.
     
  8. Fenix Hulk

    Fenix Hulk Ancient
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    Here's how the first test went for 2v2 Slayer (dust-up settings).



    Fixes I've made following Test 1 here:

    -Hard kill near hog
    -Fuel Rod limited to no spare clips
    -SAW (no spare clips) replaced the turret
    -DMR near main building has been removed
    -The other DMR is now centered on catwalk with addition of one frag grenade
    -Carbine x1, Supressor x1, BR x2 has been added
    -Soft Kill Zone now covering entire top of map
    -Teleporter two-way has been replaced with a one-way teleporter
    -Dominion Shield (for teleporter) has been edited to respawn in one second

    Thanks for the remarks guys.

    I'm hosting a 2v2 lobby tonight at 9 PM EST but I may bump it one hour sooner to not interfere with the Walking Dead finale.
     
    #28 Fenix Hulk, Mar 31, 2013
    Last edited by a moderator: Sep 8, 2013
  9. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
    Senior Member

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    Hey If you are planning on testing this again tomorrow (monday) night, I will be on. Hit me up if you need any extra bodies.
     
  10. Fenix Hulk

    Fenix Hulk Ancient
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    My next test will be wednesday. I'm at college tmrw from 8am to 10pm and will be in Nutduster's lobby Tuesday night testing my new 4v4 map.
     
  11. ExTerrestr1al

    ExTerrestr1al Promethean
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    wow, what keeps amazing me is not just how good your levels look but how quickly you can come up with a concept and execute it.

    I'm still flying around in Forge Island trying to figure out what to make!!!
     
  12. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    This map looks solid, I'd love to help test it. Im also diggin the rock ledges/catwalks
     
  13. Fenix Hulk

    Fenix Hulk Ancient
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    Thanks for the remarks guys, he it beneficial rather it's helpful feedback or not.

    Actually I'm already getting ready to release my next map preview of a new 4v4 I've done, stay tuned. Echo is almost finished and nearing release.
     
  14. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    That's pretty sweet for its time frame. Its almost like you had forge island before we did. That friggin grv lift with the wires going to the battery is genius! I cant believe I never thought of that.
     

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