Hello ForgeHub. I have recently been talking with WARH0LIC about the possibilities of Flood mode, and how it could improve. In a short while, he is going to be compiling the community's suggestions into a poll so that we can get a general consensus of what we want to see in Halo 5. We thought ForgeHub would also be a good place to ask around, since it is a large part of the Halo community. That being said, what would you guy's suggest for Halo 5's Flood mode? (Keep in mind, this is for Halo 5 suggestions, NOT Halo 4 fixes) Here is WARH0LIC's article on The Halo Council, to explain further: ________________________________________ A new Top 10 Series for things we would like to see in Halo 5. This will be split up into different aspects of the game: campaign, multiplayer, forge, custom game options, etc. This week, we're focusing on things you would like to see implemented for FLOOD. Our efforts are in partnership with BIOC (Blood Thirst Infection Only Customs). The largest Infection community for Halo. - Keep your comments short and concise so I may convert them into a poll later. example: - In game conversion when infected: VIDEO
- Classic weapon placement (non ordnance) - Customs Flood Loadouts - Option to enable sprint for Flood and disable sprint for Humans - Shorter lunge distance - Team chat (Flood cannot talk to Humans and vice versa)
I'm sceptical with customisable lunge distances. I imagine it will get confusing and irritating for many players when the lunge distance is set really short or really long. If not, it would still give inexperienced forgers another way to make retarded gametypes.
what about a new flood gametype where flood dont get aa insted they get to have different floods. like in halo combat evolved there is carrier form,unarmed combat form,and armed combat form. so have the load outs like this CARRIER wont show on motion senser no wepon but you can trigger the explotion to infect the spatans HUNTER like we have no but no aa GRAVEMIND has assult rifle but like in the halo combat evolved campain they are not very acurate compaied to humans or the covanet i also think we shuld have in the control menu be able to go in to 3rd person veiw i put these in the comlpantes so i quoted myself