Exia Created by: PA1NTS Gametypes: 1 Flag CTF, FFA, Flood and Team Slayer Player Count: 6-12 players Walkthrough Video: Halo 4 Map Preview "Exia" - YouTube More Pictures: Overview: To Download, Press start, hit settings and files, go to file browser, map variants, then search my gamertag PA1NTS and download the map Exia. OR CLICK HERE TO DOWNLOAD Also, make sure to grab the 1 flag gametype from Flying Shoe ILR!!
One thing I noticed while watching the video is how close the shotgun and sniper are to each other. I feel like it would be really easy to grab the shotgun and sniper at the same time and camp in the little tunnel system thing. I haven't played it so I don't know for sure but you might want to consider changing it. Other than that it's another freaking amazing map. Good job
I had forgotten about this beauty. I played a long time ago, and I'm not sure what's changed, but I thought I'd let you know this is the first really good 1 flag map I've played in Halo 4. The map feels a bit like a counter strike map now that I look at it, with lots of chokepoints but never less than 3 ways to approach something. Excellent work, one of your finest I'd say. It's been too long since I played here last to provide much constructive criticism, however.
Wow! Three maps at once PAINTS!? Way to dominate the competition through shear numbers! Of the three maps this is by far my favorite. It's very cleanly forged and looks beautiful! Nicely done!
Thanks for the wise words. I actually designed for the shotgun and sniper to be close together. Since I usually play 1 flag on this map, the defending team grabs them both. The likelihood of someone grabbing both of them is small, since usually the whole rushes for both of them at the same time. The defending base is small because I wanted to give them a more bunkered down feeling. If they were to grab weapons and defend further away from the base, it would be too easy for the attacking team becaues they would have height and cover advantage. I made sure there was enough routes to watch as the defenders so that even if you wanted to camp the tunnel system, you would have to move around avoiding grenade spam into the tunnel system.
Wow, I'm just astounded with the neatness of this map. You can tell you spent much time in the aesthetics department, but from what I can see, there's more than just looks, I'm sure it will play well too. I'm giving it a DL now
I really like this layout paints. My problem is that I kind of agree about the shotty being so close. It seems like the rockets, Shotty and that sniper are all clumped together in that area. I get your idea for the defending team to get the shotty but I think it hurts in slayer. Granted, I haven't played & I didn't look to see if you had a different initial spawn for slayer When I was checking this out, but maybe have the existing shotty in CTF only and have another one for slayer only which I would put at the bottom left corner of the overview pic where you got the frags. That's a nice open room which is perfect for a close quarters power weapon to spawn IMO. I haven't played but would love too, my suggestions just come from past experiences so if it plays good as is, please leave it. The map is awesome & you did a good job with mixing the texture/colors. Solid map and good job.
I really have to check out ForgeHub more often. This map is a beast, that may be quite clear. You're such a bloody good forger Pa1nts, you keep surprising me with every other project that you release. It should really go ahead and finally start forging on Impact because this is one of those maps that shows what beautiful creations one can make on that canvas. Keep it up!
I have a copy of this probably from a preview thread... so I'll go grab a new one just in case it is newly revised in some way... never played on it, but ran around in forge and soaked up the inspiration and took note of the techniques