Clung Created by J DawgMillenium "This contemporary UNSC Pendulum Testing Facility has improved gravitational stability engines which its predecessors lacked." Clung is my first map on Halo 4 (the one on Tester's Guild does not count [don't look for that]). It is built on the pulchritudinous canvas of Erosion, and it is symmetrical by two lines of symmetry. It supports 8-12 players and the gametypes of Slayer, SWAT, KOTH, and CTF. Its canon is revolved around testing facilities built like pendulums to avoid fire. Gravitational stability engines allow the gravity of the facilities to adapt to their swaying movements. Weapons: Rocket Launcher----180 sec-x1 Shotgun-210 sec-x1 Sniper Rifle-180 sec-x2 SAW-180 sec-x2 Battle Rifle-80 sec--x4 Frag Grenade-40 sec--x4 Pulse Grenade-40 sec--x4 Images: This is an overview. You may see a Rocket Launcher in the center. UPDATE2: steep ramps replaced The next three locations are on both ends of the map: This is a bird's eye view of the base. If you look very closely, you may see a Sniper Rifle. UPDATE1: large "railings" on either side UPDATE2: more cover in the center This is the spawning location. UPDATE2: centerpiece removed This is the location beneath the overview. If you look very closely, you can see the SAW and two Battle Rifles. UPDATE1: ramps addded This is a purple corridor with Pulse Grenades. UPDATE2: ramps added This is a green corridor with Pulse Grenades. UPDATE2: ramps added What is between these corridors? An orange room with a Shotgun!! [FONT=&] To wrap it up, this is a newborn baby. The first thing he sees is my map, Clung. The view has given him omniscience. This baby now knows what you are thinking, and he will vigilantly observe you upon your next time of slumber, giving you dreams of your future life as a carpenter. [/FONT] Download: https://www.halowaypoint.com/en-us/...&details=909fa934-037a-4aca-8b04-4da25de74f7a [FONT=&]Please post your feedback, and, if you have the time, download Clung. P.S: THE PICTURES ARE OUTDATED. UPDATE1 replaced planks with landing zones removed many of the spawns in open places replaced many jumps with ramps added large "railings" on both sides of each base railings are also walkways to the middle location, but this requires jumping UPDATE removed cover from upper level added cover to spawning level removed central cover in spawning dishes replaced the steep ramps leading to the upper level replaced jumps from lower level to spawning level with ramps removed four Assault Rifles fixed weapon spawning issues [/FONT]
There looks to be a lack of connection to the top level in some of the pictures. Players shouldn't have to look too long for a way up, especially because they're at a disadvantage being on the bottom floor. Other than that, it looks like a cleanly forged map that would play pretty good.
There are eight different ways to reach the top from the bottom, but I did not do a good job showing them accurately in the screenshots. In the corridor pictures, the submerged 2x2 Larges lead to the ramps seen at the bottom of the second picture (requires two jumps and ramp). There are also two entrances on each side leading to the bases that are seen in the second picture and barely in the 3rd picture (requires two jumps and steep ramp). Thank you for the feedback, but the only problem there is my bad photography.