Wild Cat

Discussion in 'WIP - Works In Progress' started by Oasis Hurler, Mar 24, 2013.

  1. Oasis Hurler

    Oasis Hurler Promethean

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    This map was originally named "El Gato Montres" but it was confusing so I translated it too Wild Cat.

    Here's a gameplay video!!
    Wild Cat - Gameplay - YouTube

    I sketched the map to be the shape of a cat's head Here's the Sketch
    Because most of my maps aren't very aesthetic, I decided to set up aesthetic themes for the different areas before building them.
    I tried to deliberately use the lines on the forge pieces, because allot of the lines on my other maps are random, which is kind of confusing to look at.

    Here are some Screenshots.

    Above View.
    [​IMG]

    This is my favorite part of the map, because of the power it holds and the commitment it requires to stay there.[​IMG]

    Window room
    [​IMG]

    Red Base
    [​IMG]

    Blue Base
    [​IMG]


    Any suggestions/critiques, are appreciated.
     
    #1 Oasis Hurler, Mar 24, 2013
    Last edited: Mar 24, 2013
  2. Starship Ghost

    Starship Ghost Promethean

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    I'd like to suggest that you use gadget lights in the dark indoor areas to spice them up and make them more aesthetically pleasing. white looks the best for this and doesn't conflict with any wacky colors you might not want... but it makes dark indoor areas look much much better. Also the walls, floors, and ceilings won't blend together as much as they are in your 3rd screen shot on the left side. Artificial lighting helps with that too, since when indoor areas don't have dynamic light hitting, the pieces tend to get kinda "blah colored", and it's hard to distinguish sections of the area.

    I also think "El Gato Montres" is a much better name than "Wild Cat", but that's just my opinion.
     
    #2 Starship Ghost, Mar 24, 2013
    Last edited: Mar 24, 2013
  3. Knight Of 0rder

    Knight Of 0rder Forerunner
    Senior Member

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    Instead of adding lights like Starship recommends, I would probably try and remove part of the roof or replace it with glass. That way you don't have to worry about adding frame rate problems to your map. Plus, if you use the dynamic lighting correctly, it can look a lot better than the gadget lights.
     
  4. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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    This was a great map to play. You have done well to balance out the height variation by adding more cover on the lower areas. The map has a really interesting layout too.

    Gameplay did tend to shift to the lower right side of the map. Maybe add some more spawns at the top, face other spawns to lead up there, or add a sniper around there.
     
    #4 Elliot, Mar 24, 2013
    Last edited: Mar 24, 2013
  5. Audienceofone

    Audienceofone Forerunner
    Senior Member

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    This looks pretty fantastic, I'd love to see it with you at some point.
     
  6. leegeorgeton

    leegeorgeton Forerunner
    Senior Member

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    The gemeplay looked great and so did the aesthetics. I'd agree with the previous suggestion about getting a bit more light into portions of the interior to combat the blandness of the palate. I think removing a portion or portions of the roof to form skylights would do it. I do like the interior portion and how you formed the windows to allow light in. It just feels like it needs a few more dashes of light.
     
  7. Oasis Hurler

    Oasis Hurler Promethean

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    Well I kind of laughed when I took those walls out, because of what I found behind them.
    I mean it was so obvious, I literally did a head desk on my coffee table.
    Now the floor is all blue and green and mosaic, not to mention you can see the WATERFALL through the windows,
    and now the sound that the WaterFall makes isn't just a random sound, because you can see the WaterFall.

    Hahahaha, well I hope everytime I get advice from Forgehub dudes it works out this well, Thanks for the Feedback and for keeping me from just missing the waterfall entirely.



    Skip to 0:35 to see the windows/drains, and skip to 2:55 for the ceiling with windows.
     
    #7 Oasis Hurler, Mar 25, 2013
    Last edited by a moderator: Sep 8, 2013

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