Presidium

Discussion in 'WIP - Works In Progress' started by TMR Legend, Mar 22, 2013.

  1. TMR Legend

    TMR Legend Promethean

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    Welcome to presidium; a place of economic health and a place of safety*sniper shot rings in the distance, you grab your gun and grab cover; you look across and see the enemy in a upstairs area you line your dmr up and take him out; as his body falls you see that he was not alone..... and nether are you.* This is my newest urban themed map to grace the halo battle field. It is a 5v5 possibly up to 8v8 map with multiple levels to "dance" on. Tell me what ya think.

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  2. Knight Of 0rder

    Knight Of 0rder Forerunner
    Senior Member

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    The blocks you used really look nice, and make it look very clean. One thing that scares me is how open it looks.

    Feel free to invite me if you need any testers.
     
  3. Katanga

    Katanga Ancient
    Senior Member

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    I expected something Mass Effect-y, I won't lie :p Although this does remind me a bit of the Citadel Presidium.

    As for the forging, I love the flooring, with the white stripes running along the black floor. As Knight said, it looks as if some areas would be too open, although obviously I'd have to play it to see.

    As always, I'm happy to help test if you need testers :)

    (Oh and nice to see my ceilings from Edgeway serving inspiration ;P)
     
    #3 Katanga, Mar 23, 2013
    Last edited: Mar 23, 2013
  4. Kazerra

    Kazerra I Beat the Staff!

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    I really like this map's aesthetics - it looks so clean and just three colours have been used: black, white and blue. Wonderfully simple.

    As others have said, it does look open. In a game I would have no reason to leave one of the two towers, because they are so well protected and seem to have just one or two ways up to them.

    After looking at your signature, however, I understand you're an aesthetic Forger. You've definitely pulled off the aesthetics side of things, so good job on that. I'm up for testing if you ever need me.
     
  5. TMR Legend

    TMR Legend Promethean

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    Thanks. Yeah Urban Myth and I have done a few 1v1s on here and already adressed the fact that it is so open as a non-problematic situation cause the line of sight from the towers is actually low(LoS is low in most spots on the map in game really.) Things that are already changed on the map was that the 2v2 steeps on the top was causing framerate issues and that was adressed, the window in the back was replaced to add cover from the rest of the map. lowered the towers LoS and the platforms themself down, Swaped the spawning of the ghost around to the bottom of the map and improved the overall lack of low LoS. But yeah Im hosting a testing lobby today to hopefully get solid feedback on a larger scale.
     
    #5 TMR Legend, Mar 23, 2013
    Last edited: Mar 23, 2013
  6. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    I wanna test! Looks really neat man.
     
  7. TMR Legend

    TMR Legend Promethean

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    *Update: Here's a preview of what has changed so far... Sniper has been moved, buffed up the center and broke the LONG lines of sight from the towers, placed some anti-camping explosives, moved the man cannon to the bottom, and removed the ghost. Here's the pic:
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    #7 TMR Legend, Mar 25, 2013
    Last edited: Mar 25, 2013

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