Does BTB Throwdown sound like a good idea?

Discussion in 'Halo and Forge Discussion' started by Loscocco, Mar 16, 2013.

  1. Cheeze

    Cheeze <FONT COLOR="#FE2EC8"><b>I Beat the Staff!</b></FO
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    Heh.

    So someone needs to start a lobby. I love me some BTB, and Throwdown. Lehdoit.
     
  2. WWWilliam

    WWWilliam Forerunner

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    Because I was hoping those four paragraphs of discussing pros and cons of BR ordnance drops and weapon placement was going to be the focal point of my post.

    also Icwutididthar lol
     
    #22 WWWilliam, Mar 18, 2013
    Last edited: Mar 18, 2013
  3. Cheeze

    Cheeze <FONT COLOR="#FE2EC8"><b>I Beat the Staff!</b></FO
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    So instead of fighting about what to make the main weapons, just make it BR and Magnum? Cause if its like Reach, the Magnum and DMR were basically the same damn thing.
     
  4. Starship Ghost

    Starship Ghost Promethean

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    BR and Magnum would work.... or BR and Assault Rifle... either one.
     
  5. Pegasi

    Pegasi Ancient
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    I think the AR is a little powerful to be a secondary now tbh
     
  6. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

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    I don't think forged BTB maps would be a good idea. Too much risk. Unless, the playlist is unavailable in split screen. The maps just need to be set up with more of a classic weapon layout.
     
  7. Starship Ghost

    Starship Ghost Promethean

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    yeah, you are probably right.
     
  8. Cheeze

    Cheeze <FONT COLOR="#FE2EC8"><b>I Beat the Staff!</b></FO
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    They allowed forged BTB maps on Reach... I know its a bit worse, but on reach it was pretty bad too. What was that one called? Trident?

    Also, whenever someone gets this up and going, I got my capture card! Willing to record and donate the video for the cause!
     
  9. Sup3rNo7a

    Sup3rNo7a Promethean

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    What about allowing the choice between a BR and AR start? Just have two loadouts, one with AR + Magnum, one with BR + Magnum.
     
  10. Pegasi

    Pegasi Ancient
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    Yeah I totally support AR as an option. It's a shame that it's a primary in this case, since I think that BR + AR is a great loadout for Halo in general, more variation than BR + Pistol, I just think it'd be a bit too beefy to have both now it's been buffed. Having 2 available loadouts would definitely be good, and hopefully help mitigate the potentially offputting nature of just BR starts.

    Agreed on forged maps, I just don't see it being workable. The sad thing is that even stock BTB maps are pretty unforgiving on framerate. Shatter is near unplayable imo, even on single screen, it's just awful. Vortex isn't a massive amount better, and whilst Wreckage is alright it still suffers a lot on split, particularly around the central structure. I'm always surprised how BTB is the most popular form of Halo 4 since it suffers the most from the rampant framerate issues, but the majority of people seem to either not notice or not care, so sadly I doubt it'll be a major consideration even if they did put this playlist together.
     
  11. Sup3rNo7a

    Sup3rNo7a Promethean

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    Really? I don't recall ever having framerate problems on any of those maps you mentioned.
     
  12. Pegasi

    Pegasi Ancient
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    I've heard this from multiple other people, and I have to say I'm genuinely shocked.

    I find Shatter to be easily the worst, with almost totally constant low level framerate issues even on single player, worsening to a positively juddery experience as soon as any action kicks in. This isn't just my xbox, either, as I've tried it on at least 4 other boxes (of differing types, both slim and original) with the same results every time.

    That said, I'm often surprised by how much variation there is in how sensitive people are to framerate drops. I was playing with a friend on Vortex (2 player split) and the framerate was constantly dropping either close to, or even below, 20 FPS by my reckoning. I was bitching about it, and he was absolutely unable to tell any difference between that and full framerate play. Like he genuinely swore blind that I was just making it up. I didn't know how to respond, to be quite honest.
     
  13. ExTerrestr1al

    ExTerrestr1al Promethean
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    yea, shattered sucks for framerate.

    on btb not being vehicle friendly, IDK... I'd agree except for the ghost. It is way over-powered as it is. Seems like the strongest ghost in all the halos so far. The ghost is very very difficult to destroy with regular gunfire. it takes like a whole clip of SAW ammo to do anything significant to it, for instance.

    I say, if you have ghosts, and especially like 4 of them on each map like some do, then you've GOT to have EMP-guns and plasma grenades. The little buggers are still tough to hit.

    The banshee doesn't exactly get taken out easily either. On Ragnarok, I witness all the time where a banshee runs amok a round teh map and sits and smokes for minutes until someone finally deals a death blow.

    And now days it takes two rockets to destroy a warthog, doesn't it?

    I really don't see what the fuss is about w/ BTB not being vehicle friendly. IMO the ghost could use a nerfing and then possibly I'd put away my plasmas... especially when the hitbox for it hitting your feet and instantly killing you is so huge.

    But that is not to say I wouldn't support another playlist or customs loby. In fact, please keep me informed about such a lobby forming!
     
  14. Sup3rNo7a

    Sup3rNo7a Promethean

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    Wow, well, I don't know what to tell you. Congratulations(?) on having eyes sensitive enough to notice and be affected by it?
     
  15. Pegasi

    Pegasi Ancient
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    I wreck on Ghosts pretty regularly with Sniper or DMR, I don't think they're that tough tbh and they're much more susceptible to PP and Plasmas since they have to get in closer than things like Hogs to be effective.
     
  16. Starship Ghost

    Starship Ghost Promethean

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    I blow up any ghost that comes near me with a plasma pistol and stickys. In fact the driver always jumps out because he knows he is dead once he gets plasma'd so he tries to make a run for it before the grenades explode. All the vehicles seem useless the way BTB is. Of course it matters who you are connecting to in matchmaking. If you play with people who are horrible then of course the vehicles will last longer. I seem to connect with more skilled players so all the vehicles explode within 15 seconds or less. It's utter chaos.

    EDIT: I won't support Plasma Pistol/Sticky Grenade loadouts but I will support only 1 ghost for each team on the maps. Plasma Pistols and Sticky Grenades must also be on every map and probably 2 of each for each team (4 total plasma pistols and 4 sets of sticky grenades, or less?). Really depends on personal ordnance if it is enabled or disabled and what options are available weapon-wise. It probably wouldn't be so bad having Plasmas and Stickys as personal ordnance.

    I think we need to start doing some test lobbys.
     
    #36 Starship Ghost, Mar 19, 2013
    Last edited: Mar 19, 2013
  17. WWWilliam

    WWWilliam Forerunner

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    I don't support that idea, Whatever the map desires or requires or needs for balance is what it will have.

    If a map has 4-6 ghosts and is fun and balanced with 4 ghosts I don't see why we should limit a map to 2 ghosts at max.
    and I Strongly disagree with having at least 4 plasma pistols and 8 sticky grenades on each map, that's way to much anti vehicle specially with any other rockets or anti vehicle weapon on map makes vehicles to weak. If you want vehicles to be weak on a BTB map put more concision rifle or frags(so you have to time it and use skill) or something not PP because PP is easy to use skill less insta kill vehicles pretty much.

    I want at least some BTB to have vehicles be a strong force, meaning someone has a vehicle you gotta run or find a power weapon kinda thing. Not all maps will be like that but i don't want Every BTB map to be forced into having a weak vehicle force

    Strong vehicle force=Short respawn strong vehicles with not many anti vehicle weapons where vehicles play big part of the game used most of the time
    Medium vehicle force=Average respawn average vehicles with average anti vehicles where
    Weak vehicle force=Long respawn weak vehicles with many anti vehicle weapons where vehicles are hardly used.
    Halo 4 default BTB=Everyone spawns with anti vehicle weapons where vehicles are never used.

    Having max of 2 ghosts with 8+ plasma nades and 4+ PP + anti vehicle weapons will make most maps weak vehicle maps. (I don't want all maps to have a more then average strong vehicle force but I'm craving some strong vehicle maps in Halo 4 where i can be in/heading towards/fighting for/fighting a vehicle though 99% of the game)
     
  18. Starship Ghost

    Starship Ghost Promethean

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    6 Ghosts? seems like a lot. 2 ghosts for each team is fine, I don't recall seeing more than that in a BTB map in matchmaking in Halo 3, Reach, or 4. But whatever, it depends on the map and the other vehicles on that map. If a map has 6 ghosts, there probably won't be many other vehicles.

    I didn't say each map should have "at least" 4 plasma pistols and sticky grenades. I said they should "probably have" with a question mark. I think 1 or 2 of each for each team, depending on map and game settings is a fair map setting compared to 16 people having them as it is right now. You have to have at least 1 PP and 1 Sticky Grenade pair for each team... at the very least. We are taking them out of the loadouts remember? Anyway... all of this **** depends on the map and what vehicles and weapons are on the map so you can't really say how many of what needs to be on the maps. I was just generalizing when I made my previous statement.
     
    #38 Starship Ghost, Mar 20, 2013
    Last edited: Mar 20, 2013
  19. WWWilliam

    WWWilliam Forerunner

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    Having PP and plasma nades (Edit:)As loadouts is grossly overpowered and shouldn't be used as a point of reference when deciding how to balance a gametype.

    So "You have to have"(your exact words) 2 PP and 4 nades on each map, Is something I strongly disagree with. I would be happy with some maps having 0 PP and 0 Pnades, Not saying should be 0 PP and P nades because having any would be unbalanced or anything but would rather have concussion rifles and frags and things that take skill to kill vehicles on map and use the map to make vehicles weaker or have power weapons and other vehicles to deal with that.
     
    #39 WWWilliam, Mar 21, 2013
    Last edited: Mar 21, 2013
  20. theSpinCycle

    theSpinCycle Halo Reach Era
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    Not true. There have always been plasma pistols and nades on maps and they've worked fine. The issue is that these things can be accessed in loadouts.
     

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