[UPDATED] Colisseum

Discussion in 'WIP - Works In Progress' started by AssaultCommand, Mar 16, 2013.

  1. AssaultCommand

    AssaultCommand Ancient
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    Note: This map still needs some playtesting to check if the FPS is okay in all cases and if the weapons are placed well enough.
     
    #1 AssaultCommand, Mar 16, 2013
    Last edited: Mar 19, 2013
  2. StolenMadWolf

    StolenMadWolf Promethean

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    I can't really get a good idea of the layout, but so far it looks interesting, especially when it comes to height variation (last pic).

    I definitely like the glass roof! Not sure what it will do to frame rate, you are still making it though so I guess time will tell.
     
  3. AssaultCommand

    AssaultCommand Ancient
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    The glass roof may be replaced with something else or there might not be a roof entirely since I'm running out of walls (2 left :/ )

    Btw, the main inspiration behind this map is Colossus from Halo 2, but it's been ages since I played this so it went from a remake to something unique within the first 3 minutes of forging :/
     
    #3 AssaultCommand, Mar 17, 2013
    Last edited: Mar 17, 2013
  4. StolenMadWolf

    StolenMadWolf Promethean

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    Whoa, this looks awesome, especially with the roof and windows. It looks cleanly forged and looks like it offers many oppitunities, I will give it a DL and check it out.
     
  5. AssaultCommand

    AssaultCommand Ancient
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    The roof windows may need some tweaking if there is still some FPS lag, but the FPS lag should be hardly noticable right now.
    As for clean forging, I did almost everything with coordinates and magnets, so everything should be aligned almost perfectly. I also reset every piece's orientation everytime I save the map to try and stop everything from moving out of place when I save the map, however that's never fully preventable so there might be some unexpected z-fighting.
     
  6. Katanga

    Katanga Ancient
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    I was about to offer my two cents on the ceiling but it seems it's a bit pointless now :p Either way I think no ceiling would actually benefit the map, as you wouldn't have such a large amount of light and dark patches. The overview shot looks really nice with just the objects in the map itself casting shadows, and it would be a shame to detract from that.

    I also see the Collosus inspiration. It's a great map to serve as inspiration and I hope this map plays as nice as it looks.
     
  7. AssaultCommand

    AssaultCommand Ancient
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    I prefer a roof on my maps because I like the indoors feeling it gives, also it's a lot more effective to keep people in the map with the mancannons 'n all.
     

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