Spoiler Note: This map still needs some playtesting to check if the FPS is okay in all cases and if the weapons are placed well enough.
I can't really get a good idea of the layout, but so far it looks interesting, especially when it comes to height variation (last pic). I definitely like the glass roof! Not sure what it will do to frame rate, you are still making it though so I guess time will tell.
The glass roof may be replaced with something else or there might not be a roof entirely since I'm running out of walls (2 left :/ ) Btw, the main inspiration behind this map is Colossus from Halo 2, but it's been ages since I played this so it went from a remake to something unique within the first 3 minutes of forging :/
Whoa, this looks awesome, especially with the roof and windows. It looks cleanly forged and looks like it offers many oppitunities, I will give it a DL and check it out.
The roof windows may need some tweaking if there is still some FPS lag, but the FPS lag should be hardly noticable right now. As for clean forging, I did almost everything with coordinates and magnets, so everything should be aligned almost perfectly. I also reset every piece's orientation everytime I save the map to try and stop everything from moving out of place when I save the map, however that's never fully preventable so there might be some unexpected z-fighting.
I was about to offer my two cents on the ceiling but it seems it's a bit pointless now Either way I think no ceiling would actually benefit the map, as you wouldn't have such a large amount of light and dark patches. The overview shot looks really nice with just the objects in the map itself casting shadows, and it would be a shame to detract from that. I also see the Collosus inspiration. It's a great map to serve as inspiration and I hope this map plays as nice as it looks.
I prefer a roof on my maps because I like the indoors feeling it gives, also it's a lot more effective to keep people in the map with the mancannons 'n all.