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Discussion in 'Halo 4 Archive' started by Xioz, Mar 14, 2013.

  1. Xioz

    Xioz Ancient
    Senior Member

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    Array

    0.9.6 Image
    [​IMG]

    0.9.5 Front View

    Current Version : 0.9.6

    • Added C-Windows to the Kill Ball area to section off edge of playing area.
    • Fixed a few spots where blocks didn't match up.
    • Replaced areas where multiple blocks were redundant.
    • Updated download link to current map version.
    Past Versions:

    0.9.
    5

    • Grav Lifts working 99.9% of the time, very rarely get 'stuck'
    • KOTH Hills and Oddball Capture Plates set and 'spawn sequenced'
    • Removed second grav lift in front of sniper nest to allow players to 'steer' to any side of the map they choose.
    • CTF Flag[SIZE=2]posts and Sp[SIZE=2]awn Zones[SIZE=2]* set[/SIZE][/SIZE][/SIZE]
    • [SIZE=2][SIZE=2][SIZE=2][SIZE=2]Initial Sp[SIZE=2]awns* and Respa[SIZE=2]wns* set[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
    • [SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2]Ordinance Drop points set[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
    • [SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2]Map [SIZE=2]Boundar[SIZE=2]ies set[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
    • [SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2]Some [SIZE=2]Decoration started[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
    [SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=1]* I am absolutely horrible with spa[SIZE=1]wn poin[SIZE=1]ts, so the[SIZE=1]se are tentat[SIZE=1]ive.[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]

    This map actually started out with me messing around with the Large Satellite piece and just expanded from there. [SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2]I took [SIZE=2]cu[SIZE=2]es from Ascension, Guardia[SIZE=2]n,[SIZE=2] and Lockout while building this map and [SIZE=2]felt[/SIZE] like I ended up with something th[SIZE=2]at felt famil[SIZE=2]iar yet was new enough to showcase.[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE] When I got done with it, I decided to play-test it with a few of my friends. I got some positive feedback and cons[SIZE=2]tructive c[SIZE=2]ri[SIZE=2]ticism [SIZE=2]in the process and refined it to the point [SIZE=2]where I [SIZE=2]felt like sharing it with [SIZE=2]Forge Hub. Any and all input (e[SIZE=2]specially on the spa[SIZE=2]wns) is w[SIZE=2]elcomed.


    [/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
    [SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=3]Ini[SIZE=3]tial Ordinan[SIZE=3]ce - [SIZE=3]None Res[SIZE=3]pawn[/SIZE][/SIZE]
    [/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]


    1. Sniper Rifle - Top of Sniper Nest
    2. Rockets (Balboas) - Below Green Base (Think Ascension)
    3. Rail Gun - Corner of Blue-to-Yellow
    4. Sticky Detonator - Corner of Red-to-Yellow
    5. Shotgun - Top of Yellow
    Random Ordinance

    • Same locations as Initial Ordinance
    • 4 Grenade drops around the inner dish. (Labeled as 6, 7, 8, and 9)
    Note: The following pictures are from version 0.9.5

    [​IMG]



    Snipers Nest looking toward Yellow

    [​IMG]

    Top/Right of Yellow looking toward Red/Green

    [​IMG]

    Top of Blue Looking toward Yellow/Red


    [​IMG]
    [SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2][SIZE=2]
    [/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]

    Note: The following picture is from version 0.9.6

    Kill Ball "Satellite" Decoration
    I have a fusion coil set to spawn in the center of the kill ball, which instantly explodes, every 60 seconds for no reason other than I thought it looked neat.


    [​IMG]

     
    #1 Xioz, Mar 14, 2013
    Last edited by a moderator: Jul 26, 2013
  2. Squidkake

    Squidkake Forerunner

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    I have a few ideas and tips, tell me what you think.
    • Around the center satellite (clever idea), a lot of the pieces that were placed mesh in with each other, which looks sort of sloppy. Try experimenting with different objects to get the right shapes you want.
    • There isn't a whole lot of cover, especially around that kill ball. I'm not so sure if you even want players to reach that point from your pictures.
    • If you expand on that area with the kill ball, it would make a nice dominion map for smaller parties. Maybe create a neitral base up there and remove the kill the kill ball?
    Those are just suggestions, but the map has a lot of potential.
     
  3. Xioz

    Xioz Ancient
    Senior Member

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    I agree with the meshing, I just don't know how else to get that shape without some sort of overlay. I guess I could try to use 1x1 flat blocks and progress up from there, but there is going to be some sort of overlay regardless. Forge and curves are not suitable bed mates, from what I have experienced.

    The Kill Ball area is non-playable, sort of meant as decoration. I had another suggestion of using C-Windows to define that line a little better and still have that in the background.

    And as for the dominion idea. I like where your head is and I didn't even think about that. The ONLY problem is that even with magnetism and lining up everything perfectly. I am still off by .1 or .2 coordinates which is beyond maddening.

    Thank you for taking a look, I am definitely going to take a look at the sloppy meshing and see what I can do about it.
     
  4. Squidkake

    Squidkake Forerunner

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    Try using the 2x2 or 4x4 corner pieces under platforms for the meshing, and for the top, if it an unplayable area as you say, maybe try using something decorative to block it off, like glass covers (again just suggestions)
     
  5. Xioz

    Xioz Ancient
    Senior Member

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    Thanks for the advice on the corner pieces, I will give it a shot. Also, I updated the original post with some of the changes I made in the last 24 hours, including blocking in that unplayable area.
     

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