if you have ever made a forge map you may have noticed that the pieces move slightly when you exit a map and reload it. i currently know of one way to fix this by holding the block, saving and exiting. unfortunately you have to do this over and over again and is very time consuming. does anyone know of a faster way to prevent your map pieces from moving?
Use the "edit coordinates" option with each piece you can. It will snap it to a value the game can consistently save. Freehanding things should be avoided where possible. For example, let's say that your piece was at the X coordinate -3.7812748 when you freehanded it, but Halo 4 may only take the first four decimals, making it -3.7812. Going into Edit Coordinates will automatically snap the piece to the closest two decimals, making it -3.78. It also makes pieces MUCH easier to line up.
@Teancum: Yeah, that doesn't work. I ALWAYS use the coordinate system to set my pieces in their final location, but all of my pieces still always shift slightly whenever I exit Forge and either reload the map or play a game on it. Always.
I see some pieces move, but seriously I don't see this problem as much as others report. I don't know why exactly... I often select a piece and click "edit coord" to see if it will shift back into a "slot", but it is already perfectly in place. More or less, I wouldn't worry about tiny shifts, just the ones that make things look or play bad. [br][/br]Edited by merge: EDIT: Also, this is not z-fighting, but piece shifting... z-fighting is when you overlap two pieces exactly and the texture from one fights the other to display on top. However, the piece shifting can cause z-fighting... so
Yeah I think his piece shifting is causing z-fighting, at least it was in the Millenium Falcon floor and ceiling. Well, as I mentioned before I don't see the piece shifting as a problem unless it is putting bumps in the flooring or causing z-fighting. In my case it was putting bumps in the flooring, which is real annoying walking over it.
Nope, unfortunately there isn't that I am aware of. I made a thread about it already a month ago or something and that is where I learned about the old "Hold-Save-Quit" method, which apparently has been the method since Halo 3. Actually I feel lucky to have even found out about that method as it seems most people don't even fix the bumps in flooring. Either they don't know the hold-save-quit method or don't want to be bothered doing it because they don't see floor bumps as a major issue. Technically, it isn't. When you run you can't even tell there is bumps. But I just got "Floor O.C.D.", lol. Original Thread: http://www.forgehub.com/forum/halo-4-forge-discussion/143877-flooring-station-corridor-etc.html
This never happens to me. I always forge alone, make it invite only. And I always "save as new map" when I want to save. I started doing this after working on a map for probably 3 hours, and my friend joined, so I normal saved it just incase he wanted to delete some things, and after all that, when i went back in, I **** you not every piece on the map shifted 3 coordinates. Also, another thing that helps is when your starting up your forge, make sure to select your map from the map selection thing, instead of just starting it right up. I started it right up before and it reverted to the save I made before the saved file I was trying to go on.
I forge alone too. If you want to see this in action, do this. Start a forge session on Impact and let's say you want to make floor for a hallway using Impact Station Corridors. Place one down, upside down and hit edit coordinates so its on the coordinate system. than take another one or duplicate that one, and turn on magnets and connect it to one of the ends. Now you have two station corridors upside down as a floor. go into player mode and walk over where they are connected and it's perfectly smooth. You don't have to use magnets to connect them if you don't want to, but just to make it faster. Whether you use magnets or not, even if you put the second piece on the coordinate system...it wont make a difference. Now save the map, and end the game. Now reload the map in forge and go walk over your floor again and you will see there is now a bump where the two corridors are connected if you walk over it. The floor is no longer smooth because the pieces have shifted. If you aren't making a smooth floor, you aren't going to notice this or care.
I think it's certain pieces and how you orient them toone another. I've used station corridors (laforge uses station ramps, which are very similar) and there are no bumps. But they are not side by side, but end to end. THey overlap too, and there is no bump. BUt I loaded up someone else's map where station corridors or ramps are used as floors, and it did feel like there wasa slight bump there. So I know it does happen, but I don't know how I'm able to avoid it most of the time. I also choose the map from the list every time I Forge, and save several times during the session. ANother thing: Sometimes the shift is not a shift along the up/down left/right coordinates, but one of the rotation coordinates. On Ravine, I've had recent issues with the artifact half-circle piece. It actually rotates slightly. And I've had c-walls do the same thing before. Am I correct in stating that most of this shifting is happening earlier on in the forging process? It seems like I have to make tiny adjustments and fix shifting whiel my projects are newer, but later do not discover that anything fixed has moved again (usually). And, does locking the pieces by making them red prevent it from occuring as much? Cuz I generally lock everything once I'm sure I don't want to move that piece anytime soon.
You are correct. Locking the pieces only means you cannot grab them in forge. Locking does nothing to their persisted state information in memory or on disk. Edited by merge: I have never seen the problem you talk about. Also, if I grab a block, move it, and do not release it, but rather save the mapt, I find that the blocks' position does not change. In other words, when I reload the map, the block is back where it started when I grabbed it. I believe that the position of the block updates when you release it. So I am confused why you say you save the map while holding a block. That does not line up with my experience at all.
alot of my pieces were shifting and star ship ghost suggested the hold save quit thing and it seems to work for me. i place the block where i want it then release then grab it again then save and quit. its seems to prevent shifting but very time consuming