Flooring (Station Corridor, etc.)

Discussion in 'Halo and Forge Discussion' started by Starship Ghost, Feb 8, 2013.

  1. Starship Ghost

    Starship Ghost Promethean

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    it's a sport, what if you trip over the bump and break your kneecap or another injury? LOL... no but, I don't really know I am just going off all the matchmaking grifball courts and if you download each one and examine them, none have any bumps and the floors are perfectly smooth. Also bumps really tend to annoy me. I guess it can't be done with station corridor pieces. If anyone can prove me wrong please share the method.

    EDIT: One small bump probably wouldn't matter... but this would be bumps going along the whole court probably 5+ long lines/rows of bumps. If you were using station corridor pieces. However many you use for thickness is how many lines of bumps you would have along the whole court.
     
    #21 Starship Ghost, Feb 12, 2013
    Last edited: Feb 12, 2013
  2. KRUS4DE

    KRUS4DE Forerunner
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    So just to be clear....the objects move a tiny amount each time i save the map? So i should try to avoid saving it until i hit crucial checkpoints, right?
     
  3. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    I have heard people say this is true, but I have never witnessed it. I save all the time, over and over.
     
  4. KRUS4DE

    KRUS4DE Forerunner
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    i kinda need to know cuz ive jus spent like 3 solid hrs perfecting a floor, complete with tiny non-locking rotations to make **** smooth...and id really hate it if i had to redo these...many small objects involved...like, 50 incline pieces etc

    im leavin my xbox on with the unsaved map (and praying i dont encounter a power surge!!) and waiting until im 100% done with the map lol. One save and thats all im letting myself have unless someone can verify for me.
     
  5. Starship Ghost

    Starship Ghost Promethean

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    it's not gonna matter how many times you save... or if you don't save at all. once you reload the map some or all of the pieces will have moved slightly. I think most pieces it doesn't matter and you don't notice.

    The only way I found out how to bypass this for smooth flooring was to hold the piece, save, end game. Reload the map in Forge. Hold the next piece, save, end game. And keep doing that over and over and over and over and over for each forge piece. If there is an easier way...I don't know it. You mind as well just save your map and reload it now to see how it turned out because you can't do anything about it now.

    Who knows... you might not need to do it...or at least for every piece.
     
    #25 Starship Ghost, Mar 11, 2013
    Last edited: Mar 11, 2013
  6. KRUS4DE

    KRUS4DE Forerunner
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    so it happens on the load huh.. alright thx. There wouldnt be a list of which objects are prone to moving anywhere would there?
     
  7. ExTerrestr1al

    ExTerrestr1al Promethean
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    you know, I haven't noticed this quite as much as others have, and it usually seems to be temporary.

    I know that the Colluseum walls are the biggest culprit for me, sometimes appearing to ahve shifted almost a full .1 unit (which as we know is huge in alignment of pieces).

    if you have several walls strung together to make a floor, for instance, you may find that you need to re-align then a few times during the forging process.

    Magnets can cause it to occur -- magnets will perfectly align two pieces to each other but do so independent of the coordinates system. Because of this, saving and reloading a file will cause pieces to slide into a more rounded number coord. That shift is usually not noticeable, and other times it is. I think the larger the object, the bigger the shift, but I'm not sure.

    If you align by magnets, make sure the first piece is aligned to coords first, so that each piece you magnetize to it (or in a string) is also magnetized to the coords by connection to the first piece. However, it is probably a good idea to turn magnets off afterward and then select each pice and edit coords so it can be assured to rest comfortably in a rounded off number coord value.

    it's details like this that pretty much keep me from using magnets except during a rough build. Sometimes using the magnets feature is a huge waste of time in the end.
     
  8. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    Oh, wait, I was talking about something else. I have heard people say that the blocks move when they save their maps, but that this happens when people are in forge with them.

    If you are talking about the rounding error that is introduced when saving a map, then that is something you cannot avoid, but you can work around it (depending upon how the blocks are lined up with each other).

    See this article here.

    The trick is not to try to stop the rounding error, because you cannot, but to work with it - to apply a work around, where you make the edges appear to be flush to each other, but they actually have a very tiny angle between them. The article I linked to has both an in depth analysis of the problem, a video to show how to do this as well, and an explanation by bungie attached to the end of the article that explains the origin of this problem.
     
    #28 MrGreenWithAGun, Mar 11, 2013
    Last edited: Mar 11, 2013
  9. Starship Ghost

    Starship Ghost Promethean

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    I think this issue really only matters when you are trying to make a perfectly smooth floor without any bumps. As far as I remember I tried everything with coordinates and all but the pieces still moved when I reloaded the map, and it created bumps on the floor where each piece connected. It's probably the most annoying thing I have encountered in Forge. But, as "Given To Fly" said earlier in the thread... what I dub the "Hold-Save-Quit" method, actually works like a charm. It's just very tedious. Especially if you have to rebuild to a different location because something didn't work... then you gotta do it all over again.
     
  10. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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    Holy poo... I have to give that a try! Thanks, Given To Fly :D
     
  11. leegeorgeton

    leegeorgeton Forerunner
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    From what I've noticed, I think every object in the game might shift slightly, and I think by about the same number of degrees. I believe this is why the shift is most noticeable in the longer forge objects.
     
  12. Zombievillan

    Zombievillan Ancient
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    Well I've tried the save and quit method & it didn't work for me. It was on 2 'base rounds' and they are still off when I reload the map.
     
  13. ExTerrestr1al

    ExTerrestr1al Promethean
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    are you aligning them using coords first? Just curious, though that may not be the real issue for yours...

    FWIW, two base rounds never seem to mate up perfectly even before you save... a LOT of the pieces are not themselves, symetrical. Flip it one way, you'd expect it to mate up perfectly w/ itself, but many pieces do not. that may be part of your problem... who knows?
     

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