Not bad, but are the overshield and the active camo on the opposite sides of each other (above the two fusion coils) supposed to be available? They seem like they do from the perspective in the screenshot.
It's interesting. I'd have mirrored the crane differently, but your way is less obstructive. The valley looks like it'd be fun to drive around in.
No, the overshields and camos are just to determine if it's red/blue side. Like if you're playing TS and you're trying to call out where players are, you can say some thing like, "TOP OF BLUE BASE OMFG ONE SHOT OMG WARE R MAI TEEM8s?!?!" And yes Nemihara, during it's first stages I took to the pit of death with a chopper hehe.
I like this map for two main reasons, it supplies a nice wide open playing feild with an original V type shape, also it has side passages and bases that arent set in the main arena, this allows for major teamwork as to where everyone is at once. 5/5, only criticism would be too inter lock the slanted boxes/ use the flat sides of the bridges. ill DL and give it a try
This looks good but I worry about spawn camping - firing between the bases as they spawn, especially with the sniper rifle.
Yep, as I have discovered, that is a problem. I have to change the spawn points, for some reason you always respawn on top, despite the fact I placed spawns in different places.
Oo I actually started making a map ages ago that actually looked quite like this, i gave up because the interlocking was being angry at me. It looks good, from pics i can't see how much map there aftually is, more pics of the tunnels would have been good
good map but yea it does need a tad more interlocking but its ok becasue im pretty sure you ran out of boxes but yea if you dont interlock everyone b!t*h3$