This structure sits atop the cliff edge watching the unatural landscape of Requium. ß 0.6 Hello everybody, It's been a while since I've posted a map here, but I would like to introduce you to my first competitive map that I have cared enough about to continue working on and not just delete. This map had been originally designed for Erosion as a symmetrical sort of refinery type place with pipes going every which way but before the map could be completed the brace larges used had caused dynamic lighting to break. However, I did like where the design of it was going so I tried my luck out using Ravine and low and behold this is the result. I designed this map with 2v2 play in mind but it can support 4v4 as well but I am unsure as to which the map would be better suited for as well as what objective gametype it plays best. It is currently set up with CTF, KoTH, and Oddball as well as 6 person FFA. This map features several ordinance drops on set timers which are as follows: Damage Boost: x1 @180s Railgun: x1 @180s Needler: x2 @120s Frag Grenades: x2 @90s Any feedback on anything about the map like how it plays or possible improvements will be much appreciated. ^ Red Objective ^ ^ Middle Ground & Damage Boost ^ ^ Overview ^ Download Link
I hadn't noticed you posted this, hahaha. The couple of games I played here were pretty enjoyable as it's not too often linear styled designs work well. The only suggestion I can think of at the moment would be to replace the platform jump at yellow with an extension of flooring given the prior serves that same purpose anyway. It would make it a much more convenient and viable flanking option on those positions. Good stuff, man. I look forward to playing on this some more in the future.