ODE to UNCAGED

Discussion in 'Halo 4 Archive' started by Chubbymex, Feb 4, 2013.

  1. Chubbymex

    Chubbymex Promethean

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    Description
    For all fans of Uncaged on Halo:Reach, my new map is one that I did in HALO: REACH called "Ode to Uncaged". I duplicated UNCAGED for a basic starting point, then tweaked it for greater game play. There are new locations on the map, new features allowing for quick movement from one place to another, a top tier above the center portion of the map, etc. I think you'll like it.

    Hope all game types that I placed on the map are good enough for you all to enjoy. Only RED, BLUE, YELLOW and GREEN teams are configured. I could do more if there's a need.

    NEGATIVE: I believe I put too many INITIAL DROPS for weapons. I think there are too many. Let me know what you think. If you have strong opinions, tell me how many initial drops, and the type of weapon I should place on there.

    I'm hoping to have it reviewed by the folks who recommend maps to the "COMMUNITY FORGE TEST". Let me know what you think.

    Selling Pitch
    If you're a fan of "HALO: REACH - UNCAGED", this map is for you.

    Images
    [​IMG]
     
    #1 Chubbymex, Feb 4, 2013
    Last edited by a moderator: Jul 26, 2013
  2. mccluretim96

    mccluretim96 Promethean
    Senior Member

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    Could you look at my remake of Uncaged and tell me what you think?
    Since you said you was a fan of Reach's Uncaged I think you might like mine.
     
  3. FuN Fortress

    FuN Fortress Forerunner
    Senior Member

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    Awwwwwwww yeah, I always loved The Cage and Uncaged back in Reach. One thing that I'm thinking running around it and looking at it, though, is that Halo 4 plays much more... differently than Reach does. H4 is faster, movement is simpler in a way, and everybody can sprint, all of the time. With that in mind, you might want to think about scaling it up just a LITTLE bit to make up for being able to move around much faster. I don't know how you'd go about it, as it would be entirely up to you should you do that, but that's the first thing that jumps out at me.

    I'd have to poke around a little more to see how you have your spawns set up just to make sure that you don't have anything going on like players spawning in facing walls or anything like that.
     

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