I'm feeling a little bit lazy, so Im just going to put a sketch idea up. The grey shaded areas indicate the first floor, whilst the darker grey areas are walls within the map. Any Xs you see are potential power weapon locations. The circle indicates a gravity lift. You may have noticed that it is a little bit Dystopia-inspired, only I've made the map trianglar, with the gravity lift offering a quick way up to the platform. The small extension rooms are likely canditdates for power weapons as they offer a risk-reward factor, as you risk getting cornered. If I make it, (which will likely not be made until I finish up the problems with Evident/Dawn), it would again go under classic weapons set up, no ordience drops.
It does look interesting to me... But, I am never such an good reader of sketches, I always like to see an preview of an map more. Still, I try.. It looks cool, make it work!
Put it in the map sketch thread http://www.forgehub.com/forum/halo-...your-map-sketches-here-give-get-critique.html Requesting merge? As for the sketch; I see the Dystopia. Some of those angles are going to be tough to pull off cleanly in forge. There also are a couple dead-end areas without power weapons on the top levels that also worry me. Inside the triangle, the corners might be campable too. The center room might need a power weapon or something to incentivize movement out of the outer ring as well. The idea is unique and cool; it just needs a bit of tweaking and it should play well. EDIT: Something else you should watch for is that long LoS down the bottom levels of the outer triangle. You're super exposed there and you lack height advantage on anything
Do I see dead ends? I think I might. Otherwise its intriguing. I can't ever distinguish much from layouts though. In my opinion, they almost always change when applied to the creation of the actual map.