Map Idea Sketch

Discussion in 'Halo and Forge Discussion' started by StolenMadWolf, Mar 1, 2013.

  1. StolenMadWolf

    StolenMadWolf Promethean

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    I'm feeling a little bit lazy, so Im just going to put a sketch idea up.

    [​IMG]

    The grey shaded areas indicate the first floor, whilst the darker grey areas are walls within the map.
    Any Xs you see are potential power weapon locations.
    The circle indicates a gravity lift.

    You may have noticed that it is a little bit Dystopia-inspired, only I've made the map trianglar, with the gravity lift offering a quick way up to the platform. The small extension rooms are likely canditdates for power weapons as they offer a risk-reward factor, as you risk getting cornered.

    If I make it, (which will likely not be made until I finish up the problems with Evident/Dawn), it would again go under classic weapons set up, no ordience drops.
     
  2. SpartanPeter

    SpartanPeter Around the Block

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    It does look interesting to me... But, I am never such an good reader of sketches, I always like to see an preview of an map more.
    Still, I try.. It looks cool, make it work! :p
     
  3. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    Put it in the map sketch thread :(

    http://www.forgehub.com/forum/halo-...your-map-sketches-here-give-get-critique.html

    Requesting merge?

    As for the sketch; I see the Dystopia. Some of those angles are going to be tough to pull off cleanly in forge. There also are a couple dead-end areas without power weapons on the top levels that also worry me. Inside the triangle, the corners might be campable too. The center room might need a power weapon or something to incentivize movement out of the outer ring as well.

    The idea is unique and cool; it just needs a bit of tweaking and it should play well. :)

    EDIT: Something else you should watch for is that long LoS down the bottom levels of the outer triangle. You're super exposed there and you lack height advantage on anything :(
     
    #3 theSpinCycle, Mar 1, 2013
    Last edited: Mar 1, 2013
  4. Audienceofone

    Audienceofone Forerunner
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    Do I see dead ends? I think I might. Otherwise its intriguing. I can't ever distinguish much from layouts though. In my opinion, they almost always change when applied to the creation of the actual map.
     
  5. TRAUMAjunkie

    TRAUMAjunkie Forerunner

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    Reminds me of my map: Triton

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  6. Audienceofone

    Audienceofone Forerunner
    Senior Member

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    As much as I don't like that you have just plugged your own map in this, you're right.
     

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