Runway [3v3]

Discussion in 'Halo 4 Archive' started by Nudl9, Feb 25, 2013.

  1. Nudl9

    Nudl9 Promethean

    Messages:
    6
    Likes Received:
    0
    [​IMG]
    Introduction:
    Hello i probably haven't presented myself here yet, i'm an ex-modder from the WC3 community and been an active modder for years. I've also played and loved Halo since the first game, but i haven't really gotten into Forge untill now. I find it pretty limiting, but even so i've made a few maps and that i'd like to show. I'll try and upload some better screenshots as soon as possible with Armor Watcher.

    Map Description:
    Runway is a map designed for 3v3 matches, given the ghost placed on the map. It's a pretty stretched map with smooth runways for getting around. The top floor is a little more inaccessible for the ghost and offers some good protection against it. Not to mention it also houses the railgun, serving as an effective counterweapon. Anyway i think the screenshots speak for themselves.

    Screenshots:
    ---------------------------
    [​IMG]
    This guy hadn't noticed the gravlift appearently.
    ---------------------------

    [​IMG]
    I actually ran off the map as i tried to splatter.
    ---------------------------
    [​IMG]

    Fighting for Railgun control.
    ---------------------------
    [​IMG]
    Desperately tried to fly away with jetpack from the needler.
    ---------------------------
    [​IMG]

    Trying to finish off the teal guy with the ghost, but got interrupted.
    ---------------------------


    Critique and feedback is most appriciated!
     
    #1 Nudl9, Feb 25, 2013
    Last edited by a moderator: Jul 26, 2013
  2. PA1NTS

    PA1NTS Forerunner
    Forge Critic Senior Member

    Messages:
    993
    Likes Received:
    153
    From what I can see it looks like a really nice symmetrical map with some cool features. Drop downs, nice verticality, and I especially like the look or the curved structure that make up the side wings.
     
  3. fallen1egend

    fallen1egend Forerunner

    Messages:
    20
    Likes Received:
    0
    I love in the first photo has the aesthetic walls on the 45 degree angle and the curve (Agreeing with Pa1nts) So Great Job

    -Legend
     
  4. Nudl9

    Nudl9 Promethean

    Messages:
    6
    Likes Received:
    0
    Thanks for the feedback, much appriciated.
    I'm a bit unsure wether i should add some support railings along the wings, near the curved walls. It would definantly help the gameplay and prevent ghost drivers from driving off, but then again it would ruin the open skylook and make the map enclosed. The 45* corner could probably use a bit more cover towards the top corner area.
     

Share This Page