Waterfront 2.0 "This recently decommissioned station on Requiem has a view to kill over and research many have died to get." Hello again my fellow forgers, welcome to Waterfront. Its a 4v4 ffa sized map with a first for me..... call outs based on color. I've submitted this to 343i for the certain affinity forge contest now that I've gotten it play tested. Well with no further hesitation here's the map. *UPDATE: Map has been updated with new lighting and you can now go out to the loading dock. Enjoy! Aesthetic Loading dock: Orange corner: Gold room view 1: Gold room view 2: Green room view w/ benches: Purple corner: Lift room: Well there she is; please download and comment. Thanks.
I really like the theme of the map. There are a lot of forge details throughout. You’ve done a good job of creating many unique areas within the map that still fit the overall theme. I like the complexity of the layout, but it might be a bit overly complex. I’m sure after a few more games on the map, the layout would become easier to grasp. One thing I think might help is if you were to ad several skylights through the ceiling. This would help to break up the monochrome appearance of the interior, making it easier to differentiate the various areas on the interior of the map.
I tested this with you TMR! It is a lot of fun- inspired by lockout perhaps, with lots of distinct areas. We only played SWAT But it was still a solid game. If you like something competitive then this is for you.
Map update! No major changes from the original except lighting. Enjoy! *Note: Map has Frame rate lag in splitscreen now due to the lighting changes. Anyway both versions are in my fileshare as waterfront and waterfront 2.0.