Windfall

Discussion in 'WIP - Works In Progress' started by PRS, Feb 15, 2013.

  1. PRS

    PRS Ancient
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    [​IMG]

    Feels good to be back.

    To those of you who know me, hello. I'm back to forging again, and I've got a preview of a map I made.

    Windfall is my first map created on Halo 4, and is set up for 4-12 players. It supports Slayer(and all other non-objectives gametypes), CTF, KOTH, Oddball, and Extraction. It was inspired by my own backyard, actually, albeit the turbines and giant, looming structures. It turned out quite nice in my opinion.


    Windfall TS - YouTube


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    Feel free to leave a comment.
     
    #1 PRS, Feb 15, 2013
    Last edited: Feb 26, 2013
  2. Art of Sound

    Art of Sound Promethean

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    Seems Very Open, But VERY NICE Too! Cleanly Forged, and Looks Like Gameplay Would Be Fun, But I See Very Few People Running Out Into The Open, Unless You Have a Power Weapon of Some Sort Out There.
    Very Nice Aesthetics As Well!!
    7-10
     
  3. TMR Legend

    TMR Legend Promethean

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    Agreed it is a little open. Dont see much need to get into the open unless there is somethng there. Besides that great aesthetics. Good job!
     
  4. leegeorgeton

    leegeorgeton Forerunner
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    Great Aesthetics. I especially like the way you used the bridge pieces to define wall openings and create walls. Seems like it will be fun to run around in during games.
     
  5. Urban Myth

    Urban Myth Ancient
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    This looks ****ing cool, do you have it in your file share?
     
  6. Organite

    Organite Journalist
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    man you must have one hell of a backyard. Mine has grass and trees.

    This map does look pretty sweet though. It is cleanly forged and adheres to a nice aesthetic theme. I'd like to see this on the boards asap.
     
  7. unrivaled20

    unrivaled20 Promethean

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    i wish this was in his fs cus it looks cool
     
  8. PRS

    PRS Ancient
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    This map is in my file share. Be aware it hasn't been tested, so it is not truly finished, but I'm testing tonight. If any of you care to join in just tell me.
     
    #8 PRS, Feb 15, 2013
    Last edited: Feb 15, 2013
  9. Urban Myth

    Urban Myth Ancient
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    I'll test if I'm online
     
  10. PRS

    PRS Ancient
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    The map itself is made to feel airy, both inside and out. The center stretch is there as a risk; it's direct, however it is dangerous. Most people will cut from the sniper platform to the center building and avoid the open area. And the sniper platform is semi-open as to be a risk for the sniper and as a crucial spot in map control. I will test and if it fee;s too open, I'll definately revamp the more open areas.

    Haha when I say inspired, I mean inspired, not a direct crossover. There is no giant structure or windmills in my backyard. Example: the rocket pit is actually my pool, and the center structure is the fence surrounding it.


    Thanks to all for the kind comments, much appreciated.
     
  11. Loscocco

    Loscocco Ancient
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    I came in expecting Windfall Island from Zelda. Nonetheless, I'm glad I clicked on the link because this looks really nice; everything looks so smooth and the glass ceiling looks superb!
     
  12. Fragsturbait

    Fragsturbait Forerunner

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    I had a lot of fun playing this with you earlier. This is a very good map. The middle of the map didn't see much traffic, as it was a death trap, but there was plenty of action around the edges. You should seriously consider submitting this to the "meet your maker" contest, as it played really well, even on Infinity Slayer.
     
  13. PRS

    PRS Ancient
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    I'm sorry to both disappoint and impress you at the same time :)

    Thanks, I thought it played well too. The center being underused was due to spawning, so I'll influence it a little more evenly throughout the map. I had planned to submit either this or Purlieu to the Meet your Maker contest, whichever plays better; as of now I am inclined to Windfall.

    Thanks for testing by the way. That goes to all of you who helped.
     

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