Another Dynamic lighting question

Discussion in 'Halo and Forge Discussion' started by Shadowcat AZ, Feb 13, 2013.

  1. Shadowcat AZ

    Shadowcat AZ Guest

    Ok, so I was just finishing up my map Titan, and noticed that I went over my piece count and broke my dynamic lighting, so the last few pieces i have put in place cast no shadows, but aparently, what ever shadows were being cast prior to the piece count max was reached are still being cast.

    This seems to stay this way in Forge and when I run a custon game simulation, should I be worried?
     
  2. ExTerrestr1al

    ExTerrestr1al Promethean
    Senior Member

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    I think someone triedto explain this to me in the main therad stickied above... but I didn't really understand it.

    if it's only a few pieces, could you replace them with something a bit more light-friendly? if not those pieces, then some other piece in the map?

    making a tough decision to remove one piece somewhere, if it's a 100LB (lighting budget) piece it could give you five 20LB pieces to use etc...

    or did you mean you literally have no pieces left to use? If that's the case maybe make a hard decision and just remove something entirely vs replacing w/ a lighter piece.
     

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