This is a map that I originally had created in Halo: Reach, and have remade and reworked it for Halo 4. It is a small and symmetrical competitive map (comparable to the size of guardian from Halo 3) that plays brilliantly with free for all gametypes such as Regicide and Oddball, along with team doubles and team slayer. I have slowly been working on this map since the release of Halo 4 with regular play tests and updates made to the map, all while keeping a fine eye for small details in the map. A lot of work has gone into this map, and I hope you enjoy it as much as I have. Sorry for the poor image quality, do not have any means of capturing the photos from the xbox directly, had to take pictures of the monitor. Photos: Top View Overhead Right Side Right Side (above) Main Level (front) Main Level Top (close up) Front Front (close up) Above Ramp to bottom level Bottom Level (interior) Bottom Level (interior) I welcome feedback on the map! Thanks for your time Startsch
Thanks! Didn't really know how much attention this got in Reach, glad someone loved it as much as I did!
This looks like a pretty solid map but it is definitely not a 4v4 map. At most it is a 2v2, especially with default sprint. [br][/br]Edited by merge: Also, I cant tell but there should be a power weapon in the center. If not then most of the gameplay will be on the sides because it is too wide open.
There was definitely a focus on team doubles when designing the map. I am thinking of adding a power wean spawn in the middle of the main platform to draw more attention the the centre of the map. I will update it once I get some more feedback, so I can do it all at once.
I have to agree. It's more of a 2 vs 2. The middle does need something in it to me. I also see all the action on the sides. But good job overall.
I have updated the map to include an energy sword spawn in the centre of the map and have uploaded the new version of the map on my file share. let me know what you think!