Gametype Search and Destroy gametype

Discussion in 'Halo 4 Archive' started by Insanem0nk, Feb 2, 2013.

  1. Insanem0nk

    Insanem0nk Promethean

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    I've tried to replicate S&D as closely as possible a gametype in halo 4, it's pretty much the only gametype I play in cod. I wanted to name it Terrorfuse (to give homage to where it originally came from, Counterstrike), but people would recognize the name Search and Destroy better.
    "Halo: Search and Destroy" is with default halo health, and
    "S&D Classic" is with low cod-like health and multiple loadouts.

    GT: Insanem0nk3 - Please download compatible maps + gametype.

    Settings:
    2 bombsites, 1 life only, 45 second bombfuse, 4 minute rounds, alternate as Attackers and Defenders between rounds. Attackers must plant 2 bombs to win the round or kill all defenders. Defenders must either kill all attackers or defuse their bombplants and afterwards plant a bomb of their own.


    Note: To allow for 2 bombsites to spawn, I had to make the score required to win 2, so you'll have plant 2 bombs instead of 1. 3rd bombsite comes out to avoid camping the last bombsite. Not what I wanted, but Extraction isn't the best gametype to replicate S&D, I could have replicated Search settings EXACTLY with Dominion but many vanilla maps (haven, abandon, adrift) are not compatible with dominion (nuts!).
    Compatible Maps:
    I don't take responsibility for making these maps, I'd like to shoutout to Salot for making three of these awesome maps and I adjusted the MLG on-disc maps. I just removed random ord.drops, put 0-2 initial ord.drops (all are 1-time only) for movement, made an actual bombsite object and changed spawns starts. Solace is the map I edited the most, it reminds me of a little of Narrows sans lifts now.

    SnD Haven: just DMR, BR, pistol and several nades (likewise on all maps)
    SnD Adrift: Dmg boost spawn once top mid, Replaced snipers with HLS.
    SnD Abandon: Sniper at coast, Railgun at top gold, HLS top mid/back gold.
    SnD Solace: Snipers at snipes, SB bottom of bases, HLS top mid. Spawns at ribs/cage instead of bases.
    SnD Station 9: Sticky spawns once top mid, jetpack near jumps, HLS near teleporters.
    SnD Lockout: No sword (too strong with 1lifeonly), shotgun @ green, Sniper.
    SnD The Pit: Snipers, no Rocket.

    Thanks for your time, hope you try out this gametype and see how it works out. Add me GT to play in the S&D lobbies I make, or if you'd like me to try out your gametype too.


    Edited by merge:


    thinking of also making a cod map remake to fit in with the theme.

    considering scrapyard, wetworks, Rust, Firing Range, Nuketown (would be boring)...
     
    #1 Insanem0nk, Feb 2, 2013
    Last edited by a moderator: Jun 26, 2013
  2. Tombo V1

    Tombo V1 Forerunner

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    i have always been fond of s&d.

    interested to see how it plays out in the halo universe.

    good luck :)
     
  3. UneeQ

    UneeQ Promethean
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    someone should make a Gun Game Gametype, it would be so cool (if possible)
     
  4. AussieForger

    AussieForger Promethean

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    not a bad idea but i think that s&d should stay with cod, halo already has enough cod like things in it, but good concept :)
     
  5. Narfidy444

    Narfidy444 Promethean
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    Probably not the place to talk about it but could you do something like this with trait zones and Gametype-Specific Maps?
     
  6. xXTacoGuyXx

    xXTacoGuyXx Forerunner

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    No, I've talked with the guys modding gametypes, and it's only possible with Megalo (the gametype engine thing) and nobody knows enough about it yet to manipulate it like that. :/
     

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