This is almost a forge parody in itself... Just had to chuckle when I watched it. Has anybody found this useful? I feel as though this is just what we've done from the begining... Halo 4 Tutorial - How to Precision Forge!! - YouTube#!
I didn't know what precision editing was in Reach until late 2011, and did this through most of my forging... :// But the five minute video is unnecessary, haha.
Yeah, I still think my magnets workaround for precision height is better than this. Also for objects like bridges you should really be using a longer bridge and rotating it 90 degrees then snapping it to one bridge and snap the bridge next to it with the other magnet. That works well for me anyway. Also, getting above the piece to precision edit the position has been there since Halo 3 Forge. That was never new.
I managed 11 seconds more mate.... found it amusing... really want to put on his youtube comment. State ever heard of magnets
there are better ways of going about this than using the bumpers and A button for trial and error until it's as close as you can get it, which will hardly ever be perfect. you are better off using coordinates (and magnets if possible on the piece) in combination with the birds eye view slow movement to phase.
when you are phasing to try and illiminate z-fighting on the sides of a piece, using the technique is valuable. But for up and down movements the bumpers + A seem to be the only way. It might take several tries to get it aligned the way you want, but we do what we can. Other times it's just never perfect and hopefully people are understanding of that.
While making miniature maps, I used to use this trick while still using precision forging, and it still moved too much. Perfectionism curses me.
Select object -> place object -> edit coordinates -> move object 1 increment in desired direction -> move back to desired location and cancel it out just before it sets (B,B,A quickly). No more z fighting. Quicker and more accurate than even precision editing. That video was painful.
I just use edit coordinates for everything. It takes longer fidgeting with it like this. I prefer edit coordinates as well because it helps with planning maps and making sure pieces are an exact number of units apart. I've find personally that not using edit coordinates just makes building more difficult and clunky and maps can run into problems when blocks are not aligned perfectly to the grid.
While this seems akin to making a video about how to tie your shoes, I suppose not everyone would know it. I use this a little, in conjunction with coordinates, magnets, etc... Of course for lining up the height, the easiest thing to do there would be to magnet it, turn off magnets, then nudge the block on the X/Y (I forget, is Y or Z up in forge?) axis until there is no gap.
Flyingshoe... the entire video was about how to line up Z. The magnets are a much better approach to lining up Z. The video is more like how to pour coffee into your cup in the dark. Just turn on the lights! In retrospect, this does seem like a parody more than a tutorial...
I was asking about Z and Y because so many programs flip them. Some programs label the up/ down axis as Y and others label it as Z. I did not remember which one forge functioned off of.
I thought he was going to put a fixed block on top and restart the round, like good ol fashioned halo 3...