Map name - Azec Size - Large Player Capacity - 8 - 12 or 16 with 4 Teams Supported Game Types - Infinity Slayer, Oddball, CTF, KofH. Desired Release date - February 11th 2013 It been about a week since I announced that the bronze map pack was coming out soon. Now I can tell you I plan for two weeks from now if all works out great. Now to sate you over till then I will be releasing previews of each map approximately every week. Azec is a Symmetrical map built around the "hoop" As Certain Affinity calls it, on ravine. After constructing the center structure I built up the front quickly. It was the back part that took the longest. I built one version then tore it down and built another variation only to tear that down too. So after about a weeks worth of work I am ready to show it off in a preview. So anyway here you go! www.youtube.com/watch?v=OS7hJItqtGY
Yes I took everyone's suggestions and applied them to the map itself. For instance the gravlift remained in the same position but nnow when it shoots you you will hit an invisible gravity volume which will push you backwards or rather slow you down so you no longer smash into the forerunner structure. I also added ramps in the back area to help with ghost maneuverability. I also noticed a problem with the shields that covered the windows and removed them though those may return in the future, I have run out of objects that I can place so my options are very limited. If you see something you think should be changed please let me know. I am always open to suggestions. I mean I made changes to delta drain that very night. Thanks! S.N.