Renury

Discussion in 'Halo 4 Archive' started by XreignZ, Jan 27, 2013.

  1. XreignZ

    XreignZ Forerunner

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    Map: Renury

    GT: XreignZ

    Map Description
    Played as 4v4 or 5v5 (or 2v2 I guess), this symmetrical map works with Team Slayer, Extraction, CTF, Oddball, and if people want it for some reason I will add KOTH. It is designed to be an arena style map similar to what you would see in competitive gaming tournaments such as MLG or AGL, which is why some weapon spawns aren't done as ordnance and personally I think the map plays better on MLG/GB/AGL settings.

    Renury is quite an open map, with some long sight lines, but there is always some decent cover nearby or a different floor to jump up or down onto.

    The main inspirations for this map were Sanctuary and Simplex, there are certain maps which just inspire me to forge and those are two of them :)




    Red Base
    [​IMG]

    Gold Extenstion
    [​IMG]

    For a more detailed overview and small glimpse of gameplay check out this video (that I rushed out real quick just to post this :))
    Renury Preview/Overview - YouTube





    This map, at the time of this post, is not finished. It is in testing state v1.0, which is why I need your guys opinions on how I can make it better. Especially considering I don't really have many friends in the competitive map making scene. Every time I update the map I will change the description of it to say v1.1, v1.2, etc.

    So please post any constructive criticisms in the comments below! Don't be too harsh as I'm still pretty new to forging competitive maps.
     
    #1 XreignZ, Jan 27, 2013
    Last edited by a moderator: Jul 25, 2013
  2. Starship Ghost

    Starship Ghost Promethean

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    if the dynamic lighting broke, that would not be a good thing for this map. It's broken in the video but I'm not sure if that is the theater bug or if it's actually broken.
     
  3. Astiir

    Astiir Promethean
    Senior Member

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    Personally I think you should move the sniper to yellow, because at the moment there's no real need. The dynamic lighting looks fine, I think it's just silly old theater to me :)
     
  4. XreignZ

    XreignZ Forerunner

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    you were right about moving the sniper to yellow. people never touched that place, now they have to :)

    and yeah the lighting was just broken in theater.
     
  5. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    Bottom level is huge, wide open, and for the most part, flat. It won't get much traffic and it's rather bland.

    The map itself is on the very large side as well.

    Other than that, I don't see anything particularly strange with this map. Looking forward to see future updates and maps from you. Welcome.
     

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