So I have a remake that I did of Ascension/Pinnacle (Halo 2/Reach). The original reason for doing it was so me and my friends could play a little tower of power, but I ended up making two version of the map. File share search my gamertag "zZz Zissou zZz" and you'll see two maps: Ascent is the stricter remake, TOPAscent is for tower of power. I also have a gametype uploaded for tower of power, here. First: Ascent This is a remake, I did a few things aesthetically that will SLIGHTLY change some of the lines of sight, but mainly what you have is Ascension. I tried to remember weapon spawns the best that I could but if I forgot something let me know. The only gametype this is set for right now is Slayer, but I do plan to add others soon. Second: TOPAscent I'll explain a little about the tower of power remake because I used a few little tricks to keep people from ripping the turret off and walking around the map. Basically there is a very small trait zone on the turret, where if you let go (not ripping it off) you get off fine. Now if you decide to rip the turret off, you will be unable to move, HOWEVER there are jetpacks beside it and you are able to fly out just enough to regain movement and the turret will respawn (this is hard to explain so it's better if you just try it, it works well). I also have extraction boxes set up on the map with armor abilities inside. You can use these on the map except for on the lower walkway to the tower, and the tower itself. I also added another path to the tower, a man cannon up on the rocks. Please give me feedback on this to let me know how it affects gameplay. So to highlight some of the main points/features -Don't rip the turret off, if you do, drop it and grab a jet pack and fly over for a second to regain control. -Extraction crates have armor abilities in them, shoot them and grab them up. They can be used on most of the map(not tower or walkway) -When you drop a loose turret, it is unable to be picked up again! -My TOP gametype has some different things set up like extra points for assassinations, and custom personal ordnances - but you can turn these off easily -third path to tower (man cannon) I think that more or less covers it. Let me know of bugs/broken features/framerate issues. If you have questions let me know. These picture are a mixture of both versions of the map, the only main differences being the cannon in the rocks, and a different lower walkway on the Tower of Power version of the map.
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Overall the map looks decent and I could tell what you were going for right off of the back. I do think that the area to the right of the sniper tower looks a little large. I might recommend using some smaller building block pieces to narrow down that passage way some more. I think that the removal of the man cannon is very risky. There are so many lines of sight taken away and it is very hard to manage what people will do with that tunnel instead.
I really like the look of the map. It has a very cool feel to it. Most people so far that i have seen tried to replicate it's look and feeel but I like that you spiced it up a little.