wraparound

Discussion in 'WIP - Works In Progress' started by stealthylemon, Jan 18, 2013.

  1. stealthylemon

    stealthylemon Forerunner

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    Heres another map i made wraparound. This is a small map recomended for 2v2 and 4v4 or FFA. Its somewhat circular in layout with a walkway cutting down the middle of the map diagonally with a lift on each side as well. The map hasnt been tested alot but there should be no major problems enjoy :]

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    Halo 4 Forge Map Wraparound - YouTube

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  2. leegeorgeton

    leegeorgeton Forerunner
    Senior Member

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    I like that most of the paths are curved. It's done consistently throughout the map, so I imagine it provides a strong architectural theme for those plying on the map. I have a slight concern about the simple donut shape because, physically, there is only one path through the map. I think your use of the man cannons and teleporters are probably enough to deal with that issue, though. Regardless, the map looks great and is very unique.
     
  3. stealthylemon

    stealthylemon Forerunner

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    Yeah i tried addressing them with the man cannons and teleporters and could tweak those more. Someone suggested that i make the middle an open X intersection originally the middle was supposed to be a a large arching bridge but that turned out to be a pain and not worth it so i simplified it. Whats funny though is people that have played on it say that the man cannons make it feel like adrift i though that was funny lol except that people don't use the middle a lot on adrift and just run around the circle for the most part so understandable. Thanks for the feedback look forward to more of your maps as well.
     
  4. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    I think the fellows on THC pointed out the issues on this map rather well.

    TL;DR from THC: There just aren't enough ways around the map, and once you take a route to the other side, you're absolutely stuck.
     
  5. stealthylemon

    stealthylemon Forerunner

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    Yeah there all right I'm going to try addressing it in my next design.
     

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