Making Invasion with Extraction

Discussion in 'Halo and Forge Discussion' started by Noirtatsu, Jan 14, 2013.

  1. Noirtatsu

    Noirtatsu Ancient
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    Im trying to make invasion using the Extraction gametype does anyone know how exactly to set it up?

    Msg me on my gamertag JSKI9050
     
  2. DC

    DC Ancient
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    I dont know how, but just saying it will be nothing like reach invasion, like, at all
     
  3. Knight Of 0rder

    Knight Of 0rder Forerunner
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  4. ToXiC SPlaTTeRz

    ToXiC SPlaTTeRz Forerunner
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    can i make stuff spawn/ dissapear after a capture?
     
  5. Indie Anthias

    Indie Anthias Unabash'd Rubbernecker
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  6. SpartanPeter

    SpartanPeter Around the Block

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    Exactly.. And vehicles that spawn after an phase, are undestroyable.. Everything is.
    But im trying something out, we can still make the times longer to capturen on the points. Though.. The spawns will not change, like closer to the next point. You have to create something very smart.
     
  7. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    if vehicles are market extraction target, they blow up. the act of the extraction on the extraction target objective pieces looks like they ionize, but they are blowing up. that is why if you shoot them, they ionize.
     
  8. RiseUpAndFight

    RiseUpAndFight Forerunner

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    I was actually thinking about a gametype where say, both teams would spawn on the offensive side of an Invasion game, and fight their way through to the other end of the map. it would be set up in phases just like Invasion, but one point is awarded to the team that manages to capture a phase's objective. For example, a team that grabbed phase 1 and 2 will win against a team that only captured objective number 3. Just wondering, is it possible to tie weapon drops to certain extraction objectives?
     

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