Carousel (Derelict Remake) "Deep Space Arena #0198" Here is my rendition of a popular CE map from back in the day, Derelict. I made this for 2 reasons: First, I LOVE this map. Second, I believe this map to be an excellent 2v2 map, with both sprint and no sprint game-types. Supports all but Dominion and Extraction, will most likely put Extraction in, but because of the small size, I'm going to avoid putting Dominion in. Enjoy!, and feedback is always welcome. EDIT: There are now 3 different versions of This map. "Carousel" is the original that I made with dynamic lighting. "Carousel LITE" is an optimized version for split-screen only, I had to take out everything that wasn't needed, plus no dynamic lighting helps. "Carousel NDL" is my favorite, and most accurate version to date without dynamic lighting, I could put in a ceiling and add more minute details. New pics to come. To Download: Start -> File browser -> Map variants -> Fileshare search -> "ANEVILSPAR7AN" Gameplay Vid by KAZEROID https://www.youtube.com/watch?v=CUpS6pyItEg Weapon List: Spoiler On Map: AR: 2x 30s 2 spare clips Magnum: 4x 30s 2 spare clips Needler: 2x 60s 2 spare clips Frags: 4x 15s Stickies: 4x 15s Ordnance Drops: Overshield: 1x 120s Damage Boost: 1x 120s Shotgun: 2x 90s 2 spare clips Sniper: 1x 180s 2 spare clips Rockets: 1x 180s 1 spare clip Overview Red Spawn Blue Spawn Red Side with Teleporters(Yes, they're color-coded Red) Blue Side with Teleporters(Yes, they're color-coded Blue) Bottom Mid(Damage Boost spawns here, alas, no AC PU) Carousel NDL (No Dynamic Lighting) Spoiler Loadout Cam and Top Mid Overview Red Spawn Blue Spawn Red Side Blue Side Bottom Mid
I liked this one a lot, but there's some issues that need addressing. Your damage boost spawns inside the map. There's also a lot of weapons on the map that aren't necessary.
Thanks for the feedback MickRaider, I'll fix the Damage Boost problem soon. And for the weapons, what would you suggest be taken out?, the original from CE actually had 2 or 3 more weapons than this map.
check out mine i put a rocket launcher in the middle on bottom floor, Overshield above rockets top floor and snipers at top floor on either sides as well as shotguns, kneedlers and pistols, but really do whatever u want when it comes to wepons as lons as u dont spawn with a rocket and its same distance from either spawn to power wepons and overshield and snipers doesnt really matter.
EDIT: There are now 3 different versions of This map. "Carousel" is the original that I made with dynamic lighting. "Carousel LITE" is an optimized version for split-screen only, I had to take out everything that wasn't needed, plus no dynamic lighting helps. "Carousel NDL" is my favorite, and most accurate version to date without dynamic lighting, I could put in a ceiling and add more minute details.
Lighting-wise, I prefer the map as it is shown in this thread with the shadows as opposed to the version we played in yesterday, biobeing. You can use a trait zone to create an invisible ceiling so the lighting will not be blocked by a solid ceiling, and it will still keep players from exiting your map. It's a well-made map and seemed faithful to my memories of the original.
@leegeorgeton: I still have the original in my fileshare, I just prefer the version with no dynamic lighting. @KAZEROID: Thanks dude, any feedback is appreciated. [br][/br]Edited by merge: EDIT: New pics and a gameplay/walkthrough vid by KAZEROID in OP.