Decrepit (Derelict Remake)

Discussion in 'WIP - Works In Progress' started by ANEVILSPAR7AN, Dec 23, 2012.

  1. ANEVILSPAR7AN

    ANEVILSPAR7AN Forerunner
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    Carousel (Derelict Remake)

    "Deep Space Arena #0198"

    Here is my rendition of a popular CE map from back in the day, Derelict. I made this for 2 reasons: First, I LOVE this map. Second, I believe this map to be an excellent 2v2 map, with both sprint and no sprint game-types. Supports all but Dominion and Extraction, will most likely put Extraction in, but because of the small size, I'm going to avoid putting Dominion in. Enjoy!, and feedback is always welcome.

    EDIT: There are now 3 different versions of This map. "Carousel" is the original that I made with dynamic lighting. "Carousel LITE" is an optimized version for split-screen only, I had to take out everything that wasn't needed, plus no dynamic lighting helps. "Carousel NDL" is my favorite, and most accurate version to date without dynamic lighting, I could put in a ceiling and add more minute details. New pics to come.

    To Download: Start -> File browser -> Map variants -> Fileshare search -> "ANEVILSPAR7AN"

    Gameplay Vid by KAZEROID

    https://www.youtube.com/watch?v=CUpS6pyItEg

    Weapon List:
    On Map:
    AR: 2x 30s 2 spare clips
    Magnum: 4x 30s 2 spare clips
    Needler: 2x 60s 2 spare clips
    Frags: 4x 15s
    Stickies: 4x 15s
    Ordnance Drops:
    Overshield: 1x 120s
    Damage Boost: 1x 120s
    Shotgun: 2x 90s 2 spare clips
    Sniper: 1x 180s 2 spare clips
    Rockets: 1x 180s 1 spare clip

    Overview
    [​IMG]

    Red Spawn
    [​IMG]

    Blue Spawn
    [​IMG]

    Red Side with Teleporters(Yes, they're color-coded Red)
    [​IMG]

    Blue Side with Teleporters(Yes, they're color-coded Blue)
    [​IMG]

    Bottom Mid(Damage Boost spawns here, alas, no AC PU)
    [​IMG]

    Carousel NDL (No Dynamic Lighting)
    Loadout Cam and Top Mid
    [​IMG]

    Overview
    [​IMG]

    Red Spawn
    [​IMG]

    Blue Spawn
    [​IMG]

    Red Side
    [​IMG]

    Blue Side
    [​IMG]

    Bottom Mid
    [​IMG]
     
    #1 ANEVILSPAR7AN, Dec 23, 2012
    Last edited: Jan 21, 2013
  2. AussieForger

    AussieForger Promethean

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  3. ANEVILSPAR7AN

    ANEVILSPAR7AN Forerunner
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    Thanks AussieForger, same to you.
     
  4. Vincent Torre

    Vincent Torre Ancient
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    I liked this one a lot, but there's some issues that need addressing.

    Your damage boost spawns inside the map. There's also a lot of weapons on the map that aren't necessary.
     
  5. ANEVILSPAR7AN

    ANEVILSPAR7AN Forerunner
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    Thanks for the feedback MickRaider, I'll fix the Damage Boost problem soon. And for the weapons, what would you suggest be taken out?, the original from CE actually had 2 or 3 more weapons than this map.
     
  6. AussieForger

    AussieForger Promethean

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    check out mine i put a rocket launcher in the middle on bottom floor, Overshield above rockets top floor and snipers at top floor on either sides as well as shotguns, kneedlers and pistols, but really do whatever u want when it comes to wepons as lons as u dont spawn with a rocket and its same distance from either spawn to power wepons and overshield and snipers doesnt really matter.
     
  7. ANEVILSPAR7AN

    ANEVILSPAR7AN Forerunner
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    EDIT: There are now 3 different versions of This map. "Carousel" is the original that I made with dynamic lighting. "Carousel LITE" is an optimized version for split-screen only, I had to take out everything that wasn't needed, plus no dynamic lighting helps. "Carousel NDL" is my favorite, and most accurate version to date without dynamic lighting, I could put in a ceiling and add more minute details.
     
  8. UneeQ

    UneeQ Promethean
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    seems like and accurate remake :) ill give it a DL.
     
  9. leegeorgeton

    leegeorgeton Forerunner
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    Lighting-wise, I prefer the map as it is shown in this thread with the shadows as opposed to the version we played in yesterday, biobeing. You can use a trait zone to create an invisible ceiling so the lighting will not be blocked by a solid ceiling, and it will still keep players from exiting your map.

    It's a well-made map and seemed faithful to my memories of the original.
     
  10. ANEVILSPAR7AN

    ANEVILSPAR7AN Forerunner
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    @leegeorgeton: I still have the original in my fileshare, I just prefer the version with no dynamic lighting.

    @KAZEROID: Thanks dude, any feedback is appreciated.

    [br][/br]
    Edited by merge:


    EDIT: New pics and a gameplay/walkthrough vid by KAZEROID in OP.
     
    #10 ANEVILSPAR7AN, Jan 21, 2013
    Last edited: Jan 21, 2013

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