Minesweeper

Discussion in 'Halo 3 Competitive Maps' started by MozeRRR, May 24, 2008.

  1. MozeRRR

    MozeRRR Ancient
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    Minesweeper
    Created by MozeRRR

    Supported Gametypes:
    Neutral Assault (Provided Gametype)

    Map Description
    Completely symmetrical two-base map designed for Team Swat/Capture the "Objective". I say capture the objective because it's meant to play like CTF but because neutral flag is seemingly impossible to make, it's neutral bomb. Same concept, just shaped different. Oh, and it explodes. ;)

    Other than that, I'll let the pictures do the talking.

    _________________________________________________

    Map Overview
    [​IMG]

    Middle Platform (Objective Spawn)
    [​IMG]

    "B" Base : Sniper Spawn (4 Bullets every 2:30)
    [​IMG]

    Fall out of the playing field? You figure it out.
    [​IMG]

    _________________________________________________

    I tried to play-test this map but my friends list is full of "ZOMG NO MLG? I QUIT!" people. I know you guys are a lot more open-minded. First map I've ever made, so thanks in advance for any feedback. If you'd like more pics I can take some more.

    Download MINESWEEPER
    Download Neutral "Flag"
     
  2. Furry

    Furry Guest

    Loooks...different, not bad but different...

    Hmmm...this is mind bottling...

    lol does the whole field explode?

    If so that means super lag!

    Besides that it looks like it may need a little bit more in between...
     
  3. zook52

    zook52 Ancient
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    Looks fun, maybe some ctf?
     
  4. SPAGETTII

    SPAGETTII Ancient
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    Nice job
    the map looks really crisp and clean
    the only problem is that it is too open
    i would replace those fusion coils with dumpsters, barriers or wire spools
     
  5. Chicken Dippah

    Chicken Dippah Ancient
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    refreshing concept looks nice ill bookmark and dl tomorow
     
  6. a-groeper

    a-groeper Ancient
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    So, if I'm seeing this correctly, both teams are just going to stand on those platforms, line up and shoot each other the entire game. Anyone who get creative gets blown up. Not the most dynamic of games, then again, neither is Grifball.
     
  7. Linubidix

    Linubidix Ancient
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    Looks pretty cool, the line of double boxes looks very straight and clean, good job (even though that part isnt hard to do). The thing that worries me is the fusion coils, that bottom area looks like it would cause a lot of frustration. How about propane tanks, they take a few seconds to go of and they're more unpredictable.
     
  8. Paulie Walnuttz

    Paulie Walnuttz Ancient
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    i love the whole mine field idea, this map looks good, although i would add a little more to it, but good job
     
  9. Norlinsky

    Norlinsky Guest

    What does the back look like? I only see one base
     
  10. aMoeba

    aMoeba Ancient
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    It looks like its missing something.. I think i'll have a shot and see how it is before I judge.
     
  11. Thom Barbarossa

    Thom Barbarossa Ancient
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    looks smooth but what are point of all the fuison coils?
     
  12. DTA MoonDawg

    DTA MoonDawg Ancient
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    Looks cool, but does the whole field explode when one is shot?
     
  13. Esquisofrenic

    Esquisofrenic Ancient
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    looks kinda good. nice job on the interlocking and creativity
     
  14. toonshorty

    toonshorty Ancient
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    . . . doesn't look very creative . . .
     
  15. MozeRRR

    MozeRRR Ancient
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    The purpose of the fusion coils is to create some sort of risk factor when running the objective through the middle. I really didn't want it to be fast-paced at all. And no, they don't all blow up when you shoot one. I spaced them out enough so that when one blows up, only one or two of them go off.

    Both bases are the same, so what you see on B side is exactly the same on A side. Just mirror it over the middle platform.

    Yea I had a few pillars, doors, and such in the middle for cover but it just made the objective way too easy to capture. At least for me, fast-paced Swat is no fun.
     

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