The Pen

Discussion in 'WIP - Works In Progress' started by JaCoNDoRR, Jan 1, 2013.

  1. JaCoNDoRR

    JaCoNDoRR Forerunner
    Senior Member

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    Hey guys,
    It's been a while since I've been around these parts. Anyway, It took me a while to get back into forging after Halo 4's release. Not sure why but I am back up and running now and making maps again.

    So for the past couple of days I've been playing around with some map designs I've been throwing together, and been finding that no matter how hard you try to stick to a design, it'll never happen.

    The First map is a The Pen,
    This is the most recent map I have created. It started of as a large symmetrical map idea then somehow it ended up as a 1v1, 2v2, 3v3 arena map. This is the smallest map I have ever created, with a lack of friends to test I'm still unsure of how it would play (hence why I am here).

    It would be greatly appreciated if I could get some feedback, and some constructive criticism here. I know that this map is not a perfect product and if some playtesting could be completed that would be great.

    Have played some 2v2 games on this map and it can be a lot of fun. Have noticed some small bugs that have been fixed and have added one way shields to the bases to avoid any spawn camping.

    The map is a three tier Asymmetrical map. From this view you can see the top level being the green catwalk you can see which holds a sticky detonator on each base end of the tier, underneath is the main level which has the bases at either end. the hill in the middle adds some great surprise and escape options.
    [​IMG]

    This is the lower level, you may see the two ramps down in the bottom of the above pic. The lead down to either side of the shattergun spawns. the pathway runs through the middle of the map and holds a random drop and there is another path way parallel to the one you see to the left of this picture (under blue base from last picture for perspective)
    [​IMG]

    Better look at the pathway to the left in the last pic
    [​IMG]

    above view of red base, same as blue base.
    [​IMG]

    This image shows the line of sight from the entrance from one base to the other
    :shield doors have been added to avoid nade spamming. the other side has large covers instead of 1x1's
    [​IMG]

    hope these images help you get a feel for the map and hope to get some feedback
     
    #1 JaCoNDoRR, Jan 1, 2013
    Last edited: Jan 8, 2013
  2. s0uldier

    s0uldier Promethean

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    it says the album is private...
     
  3. JaCoNDoRR

    JaCoNDoRR Forerunner
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    it has been fixed. apologies.

    [br][/br]
    Edited by merge:


    Play testing this tonight, I do not have a capture card but I will use the screenshot extractor and depending on how busy I am (doing overtime at work at the moment) I should be able to embed some photos on this post by the weekend AEDT.
     
    #3 JaCoNDoRR, Jan 7, 2013
    Last edited: Jan 7, 2013
  4. Bixby

    Bixby Promethean

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    I can see a few bumps on the map and some of the pieces flicker heavily but apart from that there are some cool lines of sight. Caught my friends a few times through the middle of the catwalk while they were looking down on my team mates. But it definitely moves very fast, you can be within the action seconds after you respawn, would definitely go no higher than 3v3.
     
  5. unrivaled20

    unrivaled20 Promethean

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    why would you post a map not in your fileshare
     
  6. Organite

    Organite Journalist
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    Because it is a Map Preview.
    Not a map post.

    He is in no fashion obligated to have the map in his file-share.
     
  7. JaCoNDoRR

    JaCoNDoRR Forerunner
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    I will post it on my fileshare tonight. Sorry Unrivaled, I thought it was up there, the upload may have been interrupted. Check back again tomorrow :)

    [br][/br]
    Edited by merge:


    My apologies to anyone who has been searching for this in my fileshare. Been doing alot of overtime at work and have had very little xbox time as of late. It has now been uploaded and I hope you enjoy
     
    #7 JaCoNDoRR, Jan 11, 2013
    Last edited: Jan 11, 2013

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