Non-Ordnance Weapons on maps.

Discussion in 'Halo and Forge Discussion' started by NBC011795, Jan 7, 2013.

  1. NBC011795

    NBC011795 Promethean

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    I would like to have weapons on maps that are not in the ordnance pods, I know you can place weapons on maps like in previous halo games, but they don't show up when I load the map in custom games, does anyone here know how it works?
     
  2. Organite

    Organite Journalist
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    It doesn't.
    They just don't show.

    Any weapons that you want to appear on your map must be ordinance drops.
    Bit of a fail on 343i's part but the upside is that they don't cost any money.
     
  3. cluckinho

    cluckinho Well Known
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    Doesn't it depend on the gametype?
     
  4. Indie Anthias

    Indie Anthias Unabash'd Rubbernecker
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    placed weapons appear in Infinity Slayer, but not in Slayer Pro, I think. As far as I've experimented, this is the one thing that distinguishes the two that can't be altered by options.
     
  5. GodOfForge

    GodOfForge Promethean

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    Indie is right. You can change game loadout settings in the custom games options tho.
     
  6. Dax

    Dax Mhmm.
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    ****, whatchu talkin bout.

    Regular weapons will spawn in Infinity Slayer. I'm assuming you used Slayer Pro like Indie said? If you're wanting to eliminate ordnance drops altogether (which I find the best solution tbh), create an Infinity Slayer custom gametype that disables initial, random, and personal ordnance, then just place regular weapons on map like the good ole days. Or you could just go ahead and download my variant, Daxy Slayer, which takes care of that issue as well.

    /selfpromotion
     
    #6 Dax, Jan 7, 2013
    Last edited: Jan 7, 2013
  7. Organite

    Organite Journalist
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    Oh...
    Well that explains some stuff.

    I've been testing a lot of Forgotten Treasures maps with classic Slayer settings and like 80% of them the weapons weren't showing.
    Err... wow...

    [​IMG]
     
  8. thesilencebroken

    thesilencebroken Jill Sandwich
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    I made infinity slayer into a custom classic slayer gametype that Shadow and chrst approved. It's in my fileshare.
     
  9. Organite

    Organite Journalist
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    Thanks TSB.
    I'll check it out.
     
  10. Indie Anthias

    Indie Anthias Unabash'd Rubbernecker
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    Well the rules said they would be tested with "both the official slayer gametypes". I would have rather used placed weapons but to comply with this I used ordinance drops to work with both. Maybe you should go with what the announcement said you would be testing with? Just a suggestion.
     
    #10 Indie Anthias, Jan 7, 2013
    Last edited: Jan 7, 2013
  11. thesilencebroken

    thesilencebroken Jill Sandwich
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    From shadow himself, he openly stated to me that they'll probably alter them. They said both official gametypes before we all got to know the game and the complication with Slayer Pro.
     
  12. Indie Anthias

    Indie Anthias Unabash'd Rubbernecker
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    I agree that that is a better decision, but it probably should have been posted in the announcement thread.
     
    #12 Indie Anthias, Jan 7, 2013
    Last edited: Jan 7, 2013
  13. NBC011795

    NBC011795 Promethean

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    Thanks for the response! I guess I'll have to re-do my game mode using infinity slayer instead of slayer pro :S
     
  14. Organite

    Organite Journalist
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    Definitely so. Especially since I'm trying to contribute my thoughts of the maps for judging when I'm apparently not even playing the right games.
    Then again, it's not my place to make such an announcement.
     
  15. Indie Anthias

    Indie Anthias Unabash'd Rubbernecker
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    No problem, I think everything about Pro can be replicated in Infinity. Except how it handles placed weapons, lol.
     
    #15 Indie Anthias, Jan 7, 2013
    Last edited: Jan 7, 2013

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