Hang Em High

Discussion in 'WIP - Works In Progress' started by AussieForger, Dec 31, 2012.

  1. AussieForger

    AussieForger Promethean

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    Hang Em High
    Updated version out now.

    Based on the halo combat evolved hang em high but remade for Halo 4

    CO FORGED BY : UberGerken and Textbookstoner

    Slayer - FFA - King Of The Hill - Oddball

    Use with Team classic gametype for best results

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    #1 AussieForger, Dec 31, 2012
    Last edited: Jan 11, 2013
  2. Fenix Hulk

    Fenix Hulk Ancient
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    Those inverted "bank"s are a real turn-off. They don't resemble the original tombstones at all. I would of at least placed them upright, but better suiting piece(s) would work out better,
     
  3. CaptnSTFU

    CaptnSTFU Ancient
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    well its not tombstone lol but i agree it does look a little idk tacky is a good word i guess, this isn't a hard map to pull off but to make the aesthtics look amazing it is espically with the pallets we have now.
     
  4. Fenix Hulk

    Fenix Hulk Ancient
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    Well, for one, the map is called hang 'em high but I was referring to the "tombstones" in the map. The blocks that all are around the map used for cover, placed around like grave sites to go with the name "Hang 'em high," yeah those are tombstones.

    Second, the inverted banks are a sloppy way to get the job done. If you're worried about how well it looks, try the top 20-30% of a strut but it will get on the expensive side, if not, try some blocks.If it is on "Impact," then use the top 30% of the "station, console."
     
    #4 Fenix Hulk, Dec 31, 2012
    Last edited: Dec 31, 2012
  5. CaptnSTFU

    CaptnSTFU Ancient
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    Ha got ya I didn't see the s but your spot on the struts work way better the other remakes used them, give more cover and look great as well
     
  6. Fenix Hulk

    Fenix Hulk Ancient
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    If the other remakes used them then I would try an use the "station, console," to make yours unique but still work the same. They look cleaner as well. Plus they're only $10 compared to a strut that is $50.
     
  7. AussieForger

    AussieForger Promethean

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    yeh i totally get what u r saying but with what they give u u cant make like 72 tombstones cleanly, the best way to make em would be to use something like a 1x1 with ramps on their sides to replicate the tombstone's but not enough budget. you would be suprised how well the banks acterly work instead of having square covers they are all randomised and makes it harder to grenade people
     
  8. UberGERKEN

    UberGERKEN Promethean

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    #8 UberGERKEN, Dec 31, 2012
    Last edited: Jan 25, 2013
  9. Lone Heretic

    Lone Heretic Forerunner

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    That's a fair call Gerken, what about 1x1 flats on their side, narrow standing space, cheap, lots of 'em.
     
  10. UberGERKEN

    UberGERKEN Promethean

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    #10 UberGERKEN, Dec 31, 2012
    Last edited: Jan 25, 2013
  11. Fenix Hulk

    Fenix Hulk Ancient
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    You're so sweet. :) I guess I'm not very useful and clearly have no idea what I'm talking about. I could of just kept quiet and let some other guy would of broke you the news a lot more aggressive than me and provided no suggestions other than it looked like crap. There's a lot better remakes than this and they did not use banks and for good reason. The banks look nothing like tombstones and are actually smaller than a 1v1 at the point they intersect with the ground, and since you're so concerned with the "scale" of the tombstone.... the banks are nowhere close, lol. Struts are not a 1v1, maybe on the tip, but it changes size. 72 "station, consoles" will not lag the game, that is what I was hinting at. And just for your information about the comment, "It's seems that people have no concept of the size of the tombstones on the original."

    [​IMG]

    Yeah... check out the size of those tombstones compared to the size of the flag and weapon pick up that you see in the screenshot (seems like you have no idea). Yeah those are 1x1 if not slightly slighty bigger at most. A 2v2 would be way to big. Thanks for being a **** about that before doing a bit of research. A 1x1 would work rather just fine, rather it be 72 struts, station consoles, or 72 blocks + 288 inclines (to actually make it look like a tombstone which is impossible). Or you could just settle with the 72 banks that will be nowhere close to the the size and shape of a "tombstone." Your choice.

    Edit: I apologize for the bad grammar but I'm a little drunk right now for new years.

    And how does "That's a fair call Gerken, what about 1x1 flats on their side, narrow standing space, cheap, lots of 'em." provide so much more useful information than me? Yeah you state clearly no one understands the scale of the tombstones yet a"1v1 flat" on its side is so helpful when that is exactly what you're complaining about but yet worse, lol. A 1v1 on its side would be worse than banks, clearly that is not helpful.

    BTW, I'm a huge fan of "Hang 'em High" and still consider it my favorite map of all time (lots of good memories and games over the original xbox through LAN games and computer connect live games.) I hope you feel the same, but I would not settle with using banks as "tombstones", lol (people before you didn't either). Take it or leave it, but those banks are a sure fire way to promise your remake variation to the grave (there's to many remakes out there that are better than this and I just pointed out the most obvious problem).
     
    #11 Fenix Hulk, Jan 1, 2013
    Last edited: Jan 1, 2013
  12. UberAURORA

    UberAURORA Promethean

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    @Soulcrusher, The tombstones are not 1x1 in measurement. You are wrong. They are smaller. The struts in Halo 4 are slightly bigger than 1x1. The other major problem with using struts is that they are 5 times more expensive and this is obviously costly on the budget.

    I initially didn't like the banks as tombstones but when you play it they actually function slightly different, but they do their job.
     
    #12 UberAURORA, Jan 1, 2013
    Last edited: Jan 1, 2013
  13. Fenix Hulk

    Fenix Hulk Ancient
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    They are @ the tip but thank you or agreeing with me in the rest of the structure. So how would a "1v1 on its' side" be so much more helpful. I'm only commenting on this thread because I have so much love for "hang ;'em high."

    Edit: Holy S*** I'm drunk.
     
    #13 Fenix Hulk, Jan 1, 2013
    Last edited: Jan 1, 2013
  14. UberGERKEN

    UberGERKEN Promethean

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    #14 UberGERKEN, Jan 1, 2013
    Last edited: Jan 25, 2013
  15. Fenix Hulk

    Fenix Hulk Ancient
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    Scaling the map up by 20% may not be a bad idea due to addition to sprint and longer range weapons more default (dmr over pistol). But banks are not the answer and do not get the job done. They are in conflict with extactly what your complaining about as well.

    Edit: and how "struts are slighlty bigger than 1v1" make them so off from the scale of the original compared to inverted banks?
     
    #15 Fenix Hulk, Jan 1, 2013
    Last edited: Jan 1, 2013
  16. AussieForger

    AussieForger Promethean

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    ahh the bank issue, they may look ugly and nothing like tombstones but having them the other way around doesnt work either cos u cant jump on them then if its a pointy tip, scaling the map up wont fix it because u will have to scale everything up which will make it too much unlike the first. shame they dont have any pieces that are 1 x 0.5. maybe in future halo's
     
  17. Fenix Hulk

    Fenix Hulk Ancient
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    Very good point and nothing is going to be 100% on any remake with the forge we are handed. It seems like objects in forge have grown so big in halo 4 that pieces so small as this seem impossible. I would still find a "strut" or "station, console" a lot more useful that you could jump on them, over a bank that looks ugly as hell and is the same size of a strut and looks nothing like a tombstone.
     
  18. UberGERKEN

    UberGERKEN Promethean

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    #18 UberGERKEN, Jan 1, 2013
    Last edited: Jan 25, 2013
  19. Lone Heretic

    Lone Heretic Forerunner

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    Yeah no problem Gerken, I'm just trying to help, nice job on the remake, the banks aren't ideal but they're the best you can do at the moment.

    "You're so sweet. :) I guess I'm not very useful and clearly have no idea what I'm talking about. I could of just kept quiet and let some other guy would of broke you the news a lot more aggressive than me and provided no suggestions other than it looked like crap. There's a lot better remakes than this and they did not use banks and for good reason. The banks look nothing like tombstones and are actually smaller than a 1v1 at the point they intersect with the ground, and since you're so concerned with the "scale" of the tombstone.... the banks are nowhere close, lol. Struts are not a 1v1, maybe on the tip, but it changes size. 72 "station, consoles" will not lag the game, that is what I was hinting at. And just for your information about the comment, "It's seems that people have no concept of the size of the tombstones on the original.""

    Soulcrusher, internally I've been wanting to agree with you this whole time because I love your forging so much and I respect your skills, but once again, as in other threads, I feel let down because of the attitude that you approach other people with,and not just you, other members here are taking part as well. I feel like i should make a thread about this somewhere, there is this terrible plague washing through this community in which many members approach each other and their creations with a razor blade bathed in this pretense of "constructive criticism" and "friendly advice," a wolf in sheep's clothing if you will. This needs to stop, can we please just stop this hot-headed nonsense of criticizing people and their choices so much, if you think you have an idea or thought that they might find useful, then PLEASE, share it, it's what makes forgers and their forge's better, but it really doesn't need to be delivered bathed in flames, you can just say "here is an idea you might want to think about, here is a comparison, here are some facts, thought you might like to know." of course you can be more positive, but if you really don't like it, then just say so in a civil manner without needing to "prove a point" as you all seem so eager to do, it's not a war, and you cannot, and will not convince an artist of any colours and stripes to change their art if all you offer is the previously mentioned wolf in sheep's clothing and fire, forge hub isn't about telling other people that their ideas and artistic choices suck, it's about encouraging each other and offering advice and help in a civil manner. PEACE OUT B*TCHES
     
  20. Fenix Hulk

    Fenix Hulk Ancient
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    I'm not going to write a saga here or start a spam war which you are starting. I came in with some helpful criticism, the only criticism (others didn't even care to comment on this remake) and I got shut down hard with the comment "(but thanks Lone Heretic for understanding and offering RELEVANT and INFORMED feedback unlike some)." from uber w/e. That was ignorant and I only replied with "You're so sweet." Other people who are working on this map found my criticism helpful. You don't have to agree with my criticism, but no need to make comments like the one I posted (in orange) or it's just asking people to be negative back to you. I guess I should of just did what everyone else did and ignored this remake completely.

    There's a lot of other things wrong with this map (dimension wise) but I will simply walk out of this thread shaking my head. Sorry for trying to help.
     

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