Medieval Wars

Discussion in 'WIP - Works In Progress' started by Super Majin Vegeta, Dec 31, 2012.

  1. Super Majin Vegeta

    Super Majin Vegeta Forerunner
    Senior Member

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    I read somewhere in the forum the idea to create a gametype for medieval battles, so i realized it.

    This gametype is based on 3 balanced classes: Knight,Paladin and Archer.

    Knight
    [​IMG]

    • The Knight is a balanced class that has both defensive and offensive strategies;
    • He is equipped with a Sword(Energy Sword) and a Shield(Hardlight Shield);
    • Strong against Archers;
    • Weak against Paladins;
    • His shield is unlimited.
    Paladin
    [​IMG]

    • Assault Class;
    • He is equipped with an Hammer(Gravity Hammer) and a Rock(Plasma Grenade);
    • Has unlimited sprint;
    • his hammer can overcome the shields;
    • Strong against Knights;
    • Weak against Archers.
    Archer
    [​IMG]

    • Long ranged class;
    • Equipped with a Bow(Railgun) and a Quiver(Ammo Perk);
    • Strong against Paladins;
    • Weak against Knights.
    I really enjoyed playing this gametype, so i shown this to you.


    Gameplay Video:
    http://www.youtube.com/watch?feature=player_embedded&v=z3xtriodLa8#!
     
    #1 Super Majin Vegeta, Dec 31, 2012
    Last edited: Dec 31, 2012
  2. Lone Heretic

    Lone Heretic Forerunner

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    Hey I was wondering if you could post the exact specifications of the game type, this looks really fun is all :)
     
  3. Jack Attaak

    Jack Attaak Forerunner
    Senior Member

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    Looks like a ton of fun! You might want to disable weapon pickup, though, so players stick to their initial loadouts.
     
  4. ManlyStudson

    ManlyStudson Promethean

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    Yeah, I put up the thread for the idea.
    And wow, that was quick for someone to jump on that.

    That's really really neat how the hammer can overcome a shield. It makes it like rock, paper, scissors in that way.

    Anyway, we gotta collaborate. I'm online now as I have posted this.
     
    #4 ManlyStudson, Dec 31, 2012
    Last edited: Dec 31, 2012
  5. WhackyGordon

    WhackyGordon Forerunner

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    Definitely want to disable weapon pick-up, disable all ordnance except personal, and use personal for power-ups only. That way players are forced to play the class they chose until they die, and so you don't get players running around with incineration cannons. You'll probably want infinite ammo on though, so maybe swap the Ammo perk for Sensor, giving the archers better awareness.

    Looks fun though.
     

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