With the lack of chatbox people and filesharing, I figure it would be an excellent time to raise some awareness for Trimble SketchUp with this. Of course, screenshots from those high definition camera phones that everybody seems to have are acceptable, but I believe models are much more convenient for those actually looking through the thread. Even with a functional filesharing system, I personally think that they make excellent additions to the final presentation of a design. Above all else, should your design be similar to Blockland #347, they are relatively simple to create as they generally take fifteen minutes to create. With that said, I also wanted to use this thread for those otherwise incapable fellows that wanted to model made for there map. Of course, it would have to simple enough for me to understand, but I would be happy to make them should they be drawn on graph paper. Trimble SketchUp is a 3D modeling program optimized for a broad range of applications such as civil, film as well as video game design. The program highlights its ease of use, and an online repository of model assemblies known as 3D Warehouse enables designers to locate, download, use and contribute free models. The program includes a drawing layout functionality, allows surface rendering in variable styles, accommodates third-party implementation programs enabling other capabilities and enables placement of its models within Google Earth. SketchUp debuted in August 2000 as a general purpose 3D content creation tool, with the tagline "3D for everyone" and envisioning a software program "that would allow design professionals to draw the way they want by emulating the feel and freedom of working with pen and paper in a simple and elegant interface, that would be fun to use and easy to learn, and that would be used by designers to play with their designs in a way that is not possible with traditional design software. It also has user friendly buttons to make it easier to use. - Wikipedia [l-col] Use the Line tool to draw edges or Line entities. Line entities can be joined to form a face. The Line tool can also be used to divide faces or recreate deleted faces. Activate the Line tool from the Toolbar or from the Draw menu. Type the length into the Measurements Toolbar located near the bottom right, after placing the starting point of the line, and press the Enter key. The SketchUp will use the current document units setting if you only type in a numerical value.[/l-col][r-col] Use the Eraser tool to delete entities. The Eraser tool can also be used to hide and soften edges. Activate the Eraser tool from the Principal Toolbar or by selecting Eraser from the Tools menu. When you select the Eraser tool, the cursor changes to an eraser with a small box in front. From there, simply click on an entity to erase it. Alternatively, erase several entities at once by holding down the mouse button and dragging it over several entities to be erased.[/r-col][l-col] Use the Push/Pull tool to push and pull Face entities to add volume to or subtract volume from your models. You can use push or pull to create volume out of any face type, including circular, triangular, rectangular, and various abstract faces. One can activate the push or pull tool from the Toolbar or the Tools menu.[/l-col][r-col] Use the Paint Bucket tool to assign materials and colors to entities in your model. You can use it to paint individual entities, fill a number of connected faces, or replace a material with another throughout your model. Activate the Paint Bucket tool from the Principal Toolbar or by choosing Paint Bucket from the Tools menu.[/r-col]Personally, I think the best method in which to port over the original sketch is to manipulate the screen canvas in such a way that it resembles paper facing straight up to sketch on. The program offers the option to change the point of view from either the top view, left view, right view, or isometric view under Camera located in the toolbar. Utilzing the line tool mentioned above and constant accurate measurements, one can sketch the initial drawing in the program just as they would on graph paper. When the sketching is finished, utilizing the push/pull tool, one can volumize each individual polygon, excluding inclines, by raising each to the predetermined height. Now, because they are not squares or rectangles, the inclines have to be dealt with differently. By creating two lines that goes from the lowest point of the incline to the highest point on both sides, the program will automatically generate an incline. With that, the model is practically done assuming only those few components were included in the design. However, to give viewers better orientation as they look at the model, a distinct difference in color between the floor and walling in necessary. In order to do this, one must simply select the paintbucket in the toolbar, select the color when prompted by the window, and proceed to color one of the aforementioned features. Spoiler Resources: [l-col]Download SketchUp -A suite of applications for professional design, visualization, and communication.[/l-col][r-col]SketchUp Training -Special SketchUp files designed to let you learn at your own pace.[/r-col] [l-col]Video Tutorials -Narrated videos that cover everything from basic to advanced SketchUp topics.[/l-col][r-col]The Sketch Thread - Those sexy guys.[/r-col]
So, is this easier to use than GSU? (I didn't really read the book you wrote, so, sorry if this question was answered.)
I have no idea what GSU is, but this one is pretty easy. TL;DR you basically draw the map to a scale in the program like you would on paper, make it all 3D, and add color and stuff.
I believe he is referring to Google SketchUp. The two look exactly the same to me, although for all I know there could be subtle differences between the two. I'm no expert on GSU, and I haven't used Trimble. Hell, they could both be the same program for all I know. Edit: Yep, they are the same program.
lawlz at your at your edit, yeah i use GSU or some other basic sketchup programs, don't need anything too intricate for designing forge maps. Autocad works really well btw if you wana either pirate it or buy it, perfect for making detailed blue prints and 3d modeling.
Ah, Google SketchUp. Trimble bought SketchUp from Google some time in June this year hence the name change, hahaha. I didn't find that out until recently. We used Autocad back in freshman year and that's where I started making these models. I eventually saw that somebody was using SketchUp and decided to check that out. It's very efficient for something that's free.
I love Sketchup. After sketching something, everything falls into place so quickly on the xbox itself.. no more moving things .1 to fit or other nonsense.
I've always been one for simply sketching out maps in my old Maths books; all the squares are perfect for designing stuff and getting proportions right. I might try Sketchup sometime though. It appears to be really useful. Thanks for the guide, Auburn.
I can proudly say I used this for an hour, And my only problem is that its hard to do exact measurements and such, And its a little hard to get used to but it's FANTASTIC
Are you typing in the measurements or are you just lengthening the line by hand? When you make the initial point of your line, you can type in an exact measurement and it will automatically make the line that length.
I almost always use Sketchup to get a general design of what I want in a map before making it in Forge. It's quick, easy to learn and very simple. Great for making a rough copy of a map, especially if your Xbox isn't around.
You know what Auburn? I'll do it. I'll finally give it a shot. Thanks for making this thread, I needed something like this to motivate me I'll come back here if I get stuck on something. Really nice write-up btw. Professiocake is professional.