How to Fix Broken Dynamic Lighting.

Discussion in 'Halo and Forge Discussion' started by Mr Pokephile, Dec 22, 2012.

  1. Mr Pokephile

    Mr Pokephile Forge Labs
    Forge Critic Senior Member

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    Hey Guys,

    Looks like this has become a large issue in the new forge - so I've done a little bit of research and did some tests and I think I found out a little bit more why the dynamic lighting breaks.

    So I've prepared a short video explaining why it breaks and how to avoid it.

    Also check out this thread for a detailed list of what objects effect the lighting more then others:

    http://www.forgehub.com/forum/halo-4-forge-discussion/142634-guide-dynamic-lighting.html



    Thanks!
     
    #1 Mr Pokephile, Dec 22, 2012
    Last edited: Dec 22, 2012
  2. Titmar

    Titmar Le Mar du Teet
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    +1, Like, Share.

    Also, for those who are interested, Warholic has written up a guide for this, with various lighting budget amounts assigned to each piece. it is extremely helpful.
     
  3. Mr Pokephile

    Mr Pokephile Forge Labs
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    I'd like to get my hands on that. I'll include a link to it in the video description on youtube.

    Also, thanks!
     
  4. Titmar

    Titmar Le Mar du Teet
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  5. PinkishObject

    PinkishObject Forerunner

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    Hey, yeah honestly this is misleading because you are preventing it not fixing it, you should have mentioned there is no return... :p
     
  6. Titmar

    Titmar Le Mar du Teet
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    not true! redesigning the map using pieces that arent as taxing on the lighting system can bring it back. all is not lost necessarily.
     
  7. PinkishObject

    PinkishObject Forerunner

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    yes but redesigning it technically makes it a new map, because you have to start from a clean canvas
     
  8. pyro

    pyro The Joker
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    Like framerate you can pretty easily solve the issues with some modifications to your map. No need to start from a clean canvas.
     
  9. Mr Pokephile

    Mr Pokephile Forge Labs
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    You don't need start from a new clean canvas at all, you're just switching out pieces.

    Also, keeping the same design is the same map - all you're doing is switching out pieces. You don't need to start afresh at all.
     
    #9 Mr Pokephile, Dec 23, 2012
    Last edited: Dec 23, 2012
  10. CosmicJosh

    CosmicJosh Forerunner

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    Question:
    Can you break Dynamic lighting on your map to make a really bright map?

    I know that this is not desirable for most, but I want to remake some really bright maps from other games, and I'm not too attached to the shadows.
     

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