Killbox

Discussion in 'WIP - Works In Progress' started by reaper3bot0, Dec 11, 2012.

  1. reaper3bot0

    reaper3bot0 Forerunner

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    KillBox

    New video walkthrough
    Preview 2
    Killbox A halo 4 map - YouTube

    A Halo 4 map in progress. So I wanted to gather some feedback on the first room of Killbox, in the first room it has 3 exits 1 on main level other on 2nd level and 1 on the third floor, and it consists of 3 levels.
    From the main floor it has 2 ramps to 2nd level and 1 teleporter to 3rd balcony level.
    Each area is slightly different as you can tell from the new video.

    Room 2 has a jump point that takes you to its 2nd lvl and 2 ways in and out of the area.
    Room 3 has 3 ways in and out and makes uses of 2 levels at different heights along with a few different island area's.


    Please respond with any feedback you can provide from the preview video everything is subject to change

    Preview 1
    KillBox A halo 4 map - YouTube

    Gametypes I figure will work well with this map: Slayer, KOTH

    please comment and enjoy.
     
    #1 reaper3bot0, Dec 11, 2012
    Last edited: Dec 11, 2012
  2. Kazerra

    Kazerra I Beat the Staff!

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    I like how you've included a variety of height levels in each room and that each room is slightly different from one another, helping players to orient themselves.

    I'm worried about the upper levels/walkways, though. There didn't seem to be any reason for players to drop down to the low levels and the walkways offered more cover.

    I'm not a fan of the Station-pieces tunnel you entered @ 3:15 of your Preview 2 video. It took you an entire 15 seconds to go from one end to the other, and you sprinted for some of that too. It seems too long and too disjointed from the map.

    On a purely aesthetic note - perhaps you could stick holes in the roof to allow some natural light in? It'd spice things up a bit.
     
  3. Fauch

    Fauch Ancient
    Senior Member

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    maybe there should be more paths to higher ground.
    I think it looks a bit bland so far, it doesn't seem to have a theme.
     

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